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SmitdoggAdministrator
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DU: Medal no Tatsujin
#349724 - 01/30/16 04:40 AM


We got Medal no Tatsujin. It's System 10. I'm not sure if System 10 games will ever be emulated though, if the custom chips have data and can't be read.

http://smitdogg.mameworld.info/du/Medal_no_Tatsujin.jpg



jordanrom
Reged: 01/10/05
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Re: DU: Medal no Tatsujin new [Re: Smitdogg]
#349726 - 01/30/16 04:50 AM


> We got Medal no Tatsujin. It's System 10. I'm not sure if System 10 games will ever
> be emulated though, if the custom chips have data and can't be read.
>
> http://smitdogg.mameworld.info/du/Medal_no_Tatsujin.jpg

How different is the PS2 hardware from system 10? According to SYS16 it's based off the PS2. Although I assume there is some gnarly protection?



SmitdoggAdministrator
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Re: DU: Medal no Tatsujin new [Re: jordanrom]
#349727 - 01/30/16 04:58 AM


System 16 is wrong, probably a guess based off the sequel, I don't know. This is based off Playstation 1 but I think the customs have data that might be required for emulation (the fattest square chip on the picture).



jordanrom
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Re: DU: Medal no Tatsujin new [Re: Smitdogg]
#349728 - 01/30/16 05:00 AM


> System 16 is wrong, probably a guess based off the sequel, I don't know. This is
> based off Playstation 1 but I think the customs have data that might be required for
> emulation (the fattest square chip on the picture).

Interesting, thanks for the info!



SmitdoggAdministrator
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Re: DU: Medal no Tatsujin new [Re: jordanrom]
#349729 - 01/30/16 05:03 AM


It might not have data, I haven't read the datasheet but there's seemingly missing data from every dump as far as I know and that would be multiple dumpers with all different equipment all getting bad dumps.



CTOJAH
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Re: DU: Medal no Tatsujin new [Re: jordanrom]
#349730 - 01/30/16 05:15 AM


> How different is the PS2 hardware from system 10? According to SYS16 it's based off
> the PS2. Although I assume there is some gnarly protection?

SYS16 is NOT wrong !
It says :
"This hardware is based on Sony PlayStation"
source :
http://www.system16.com/hardware.php?id=540



jordanrom
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Re: DU: Medal no Tatsujin new [Re: CTOJAH]
#349731 - 01/30/16 05:36 AM


> > How different is the PS2 hardware from system 10? According to SYS16 it's based off
> > the PS2. Although I assume there is some gnarly protection?
>
> SYS16 is NOT wrong !
> It says :
> "This hardware is based on Sony PlayStation"
> source :
> http://www.system16.com/hardware.php?id=540

Ok well it might be my bad but I googled "Medal No Tatsujin" and it came up with this System16 page -NAMCO SYSTEM 147 HARDWARE...?

http://www.system16.com/hardware.php?id=981



SmitdoggAdministrator
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Re: DU: Medal no Tatsujin new [Re: jordanrom]
#349732 - 01/30/16 05:42 AM


It's Playstation 1 like I said, not PS2. System 16 and CTOJAH are confused.



StilettoAdministrator
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Re: DU: Medal no Tatsujin new [Re: jordanrom]
#349736 - 01/30/16 07:57 AM


> Ok well it might be my bad but I googled "Medal No Tatsujin" and it came up with this
> System16 page -NAMCO SYSTEM 147 HARDWARE...?
>
> http://www.system16.com/hardware.php?id=981

Undoubtedly an error in System 16.

- Stiletto



jonwil
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Re: DU: Medal no Tatsujin new [Re: Smitdogg]
#349744 - 01/30/16 12:36 PM


A google for the part number on the big square thing shows it to be a Cypress Semiconductor CPLD with 256 macro cells. (there is a matching Cypress RAM chip next to it)

Its entirely possible that there is data contained inside the CPLD (in addition to the pair of Samsung flash memory chips) but given the size of the CPLD there can't be all that much (at least given what I know about how CPLDs work)

Its entirely possible that the data that is stored on the Samsung flash memory chips is scrambled or encrypted or protected in some way and the CPLD unscrambles it as it goes to the mainboard.

Edited by jonwil (01/30/16 12:44 PM)



Andreas Naive
Reged: 01/04/07
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Re: DU: Medal no Tatsujin new [Re: Smitdogg]
#349800 - 02/01/16 10:05 AM


> We got Medal no Tatsujin. It's System 10. I'm not sure if System 10 games will ever
> be emulated though, if the custom chips have data and can't be read.
>
> http://smitdogg.mameworld.info/du/Medal_no_Tatsujin.jpg

That's a misconception. Till now, the only games found to be using that last NAND block protection are gunbalina/ptblank3. Your dump from gunbalina had other additional incorrect blocks scattered through the file but, as it's clear that the encrypted block is exactly identical to the one in ptblank3, redumping it is probably useless. All the other type2 games listed in the driver (https://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.cpp ) were properly decrypted last year; some details can be read here:
https://github.com/mamedev/mame/blob/master/src/mame/machine/ns10crypt.cpp

Some of the decryptions work on the fly in current MAME (up to five, IIRC); others haven't been properly hooked up due to requiring further research on a funny protection for triggering the decryption. Still, the decrypted content have been available for other devs from last august.

Beside gunbalina/ptblank3, the only other game in the current driver which haven't been decrypted is mrdrilr2/mrdrilr2a, which is a type1 and whose encryption seems to use a previous iteration of the same idea.

I had access to a partial dump from a TNT game provided by Guru and it clearly used a different layout of the encrypted region, and probably different libraries within it (which isn't surprising, given the use of the CD on those boards), but they are probably doable too.

So, in sum, what is deterring the progress in NS10 is no longer the encryption but, well, a lack of time/interest of capable devs.

Edited: Oh,now that I read more carefully the posts, you were talking about the CPLD; well, the CPLD is thought to embody the crypto logic, and probably could have additional logic (the glue logic needed to bypass the triggering protection I briefly mentioned could be one of them), but it probably don't contain data. The confirmed data problem is the (apparently for protection purposes) problem with the last NAND block in gunbalina/ptblank3. That last block doesn't contain encrypted information, but the encryption seems to work differently than in other type2 games, so my bet is that whatever is in there is used to provide the nonlinear behaviour that other games are deriving otherwise.

Edited by Andreas Naive (02/01/16 11:27 AM)


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