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StilettoAdministrator
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Visual PinMAME 2.7 (2016-06-08)
#357081 - 07/29/16 06:59 AM


Not really our cup of tea around here, but I thought it interesting that emulators like Visual PinMAME have had releases this year.

Here's what new from back in June.

Code:

    *** CORE/CPU ***
64bit compilation supported
XMAME port for unix/linux systems
PROC support (needs special compile with PROC_SUPPORT defined) to drive (at least) real WPC machines with PinMAME/PROC
New S14001A sound core for old Sterns (Catacomb, Flight 2000, Freefall, Lightning, Orbitor 1, and Split Second)
Improved BSMT2000 sound core for Sega, Alvin G., Data East (Batman and newer), and Stern (up to Terminator 3) DMD generation games
Improved AT91 sound core for the rest of the Stern DMDs (Elvis, LOTR, RBION, Sopranos, Nascar/Grand Prix/Dale Jr.)
Improved Brave Team sound core

*** ROM SUPPORT *** Thanks to Inkochnito, Soren
New:
MAC: MAC Jungle (1995 version)
Sleic: Bike Race (2-ball play) (not working yet)
Sonic: Hang-On
Unknown: Wild Texas (Firepower II Modification)
Clones:
Bram Stoker's Dracula L-2C (competition MOD)
Creature from the Black Lagoon L-5C (competition MOD)
Dr. Dude LA-3C (competition MOD)
Earthshaker LA-4C (competition MOD)
Hook 4.01p (4.01 with Prototype Sound)
Inder Centaur (alternate version)
Hyperball L-3
Lethal Weapon 2.03
Meteor (Bonus Count Fix, 'Fixes a rare bug where the bonus seems to countdown endlessly')
Taxi LU-1
Taxi (Lola) L-5C (competition MOD)
Taxi (Marilyn) L-5C (competition MOD)
Theatre of Magic 1.5C (competition MOD)
Tales of the Arabian Nights 1.5C (competition MOD)
World Cup Soccer LX-3C (competition MOD)

***Visual PinMAME***
- New option for the DMD window: DMD opacity
- New option for the sound processing: Sound Mode, where:
0 = standard builtin PinMAME emulation
1 = builtin alternate sound file support
(store the alternate sound files in a PinSound-like directory structure (incl. textfiles for ducking and gain),
within a new PinMAME directory subfolder 'altsound' and there within the machines shortname subfolder,
e.g. for ij_l7: 'C:\PinMAME\altsound\ij_l7\'
or for an example alternate sound file for tz_94h: 'C:\PinMAME\altsound\tz_94h\jingle\000064-load_gumball_pt_1\load_gum__LEGACY.ogg')
2 = external pinsound, 3 = external pinsound + psrec sound recording
(must have PinSound Studio 0.7 or newer running at the same time:
make sure that the windows permissions match between PinSound Studio and Visual PinMAME/Pinball, e.g.
if one is using admin permissions when running, then both need to be started with that (or the other way round))
(needs VPINMAME_ALTSOUND (also requires bass.lib/.dll) and/or VPINMAME_PINSOUND defined when compiling)
- New methods for the Controller object:
HRESULT NVRAM(/*[out, retval]*/ VARIANT *pVal); - Get the full NVRAM of the emulation (e.g. high scores, settings, etc. as a binary blob of 8bit values)
HRESULT ChangedNVRAM(/*[out, retval]*/ VARIANT *pVal); - Get only the NVRAM parts that have changed since last call (similar to ChangedLamps), first dimension has the location, second the new value (only 8 bits are valid), third the previous value (only 8 bits are valid)
(See for example https://github.com/tomlogic/pinmame-nvram-maps for some machines NVRAM mappings)
- Add 'Restore window position' to menu
- PinDMD 3 handling
(see pindmd.h to change defines when compiling, also requires pindmd.lib/.dll)



http://www.vpforums.org/index.php?app=downloads&showfile=11571
http://www.vpforums.org/index.php?app=downloads&showfile=11570
http://www.vpforums.org/index.php?app=downloads&showfile=12078

Now they're working on 2.8...

- Stiletto



RobbbertModerator
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Reged: 08/21/04
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Re: Visual PinMAME 2.7 (2016-06-08) new [Re: Stiletto]
#357082 - 07/29/16 08:59 AM


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Solstar
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Reged: 08/29/08
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Re: Visual PinMAME 2.7 (2016-06-08) new [Re: Stiletto]
#357087 - 07/29/16 10:53 AM


great to know,i've been out of the loop for a while..time to get back on track



xibic
Reged: 05/12/05
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Re: Visual PinMAME 2.7 (2016-06-08) new [Re: Robbbert]
#357088 - 07/29/16 11:12 AM


http://www.emu-france.com/news/45617-flippers-visual-pinmame-v2-7/



Sorry for my poor english^^
エツ



Nightvoice
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Re: Visual PinMAME 2.7 (2016-06-08) new [Re: Stiletto]
#357095 - 07/29/16 02:29 PM


As far as I know, this is still the only emulator that runs the Black Hole table. I've been dreaming for years that Future Pinball would have it.



----------------------
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sirscotty
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Re: Visual PinMAME 2.7 (2016-06-08) new [Re: Nightvoice]
#357096 - 07/29/16 02:54 PM


> As far as I know, this is still the only emulator that runs the Black Hole table.
> I've been dreaming for years that Future Pinball would have it.

The Pinball Arcade does a way better job on Black Hole. Check it out.



RobbbertModerator
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Re: Visual PinMAME 2.7 (2016-06-08) new [Re: xibic]
#357097 - 07/29/16 03:07 PM


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uVSthem
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Re: Visual PinMAME 2.7 (2016-06-08) new [Re: sirscotty]
#357138 - 07/30/16 03:46 PM


I would be all for Pinball Arcade if it wasn't for the copyright censorship on some of it's tables. I guess that is one of the prices you pay going the legal route.



B2K24
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Re: Visual PinMAME 2.7 (2016-06-08) new [Re: uVSthem]
#357167 - 07/31/16 01:48 AM


> I would be all for Pinball Arcade if it wasn't for the copyright censorship on some
> of it's tables. I guess that is one of the prices you pay going the legal route.

It's not bad especially if you can catch a steam sale and get pro packs for a decent discount. I feel like it's worth the money if you can catch a good sale.

It's a nice alternative to see those tables you love when you're tired of messing with VP. The fact TPA doesn't have cab mode though really sucks and kinda kills the feel entirely.

If you can get VP properly set in Fullscreen mode with PinMAME and DirectB2S rocking animated backglasses on a two or three screen setup then it's way superior to TPA.

The thing is though, the quirkiness and inconsistency of how said setup functions depending on table available might make TPA a better alternative for most as it's launch and play. VP + a proper setup is a workin' mans software where you always need to apply lots of time and maintenance to keep it shining almost like maintaining a real pin.

The problem with the "Legal" argument is; it's extremely rare where said legal product is executed correctly. I just got back from vacation and decided to take my PSP Daxter Ice Slim with me to play same games. I actually purchased games like Metal Slug Anthology, Metal Slug XX, and SNK Arcade Classics Vol. 1

After some minutes of play I just launched NJ's MVSPSP because so called products done legally correctly just can't compete with awesome emulators like CPS1PSP, CPS2PSP, MVSPSP



uVSthem
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Re: Visual PinMAME 2.7 (2016-06-08) new [Re: B2K24]
#357168 - 07/31/16 01:54 AM


I used to use Visual PinMAME. I tried out Unit 3D Pinball and it seems pretty promising. I'm hoping that will be a good alternative to Pinball Arcade to us purists.



Solstar
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Re: Visual PinMAME 2.7 (2016-06-08) new [Re: uVSthem]
#357309 - 08/04/16 02:27 PM


> I would be all for Pinball Arcade if it wasn't for the copyright censorship on some
> of it's tables. I guess that is one of the prices you pay going the legal route.

censorship such as?



uVSthem
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Re: Visual PinMAME 2.7 (2016-06-08) new [Re: Solstar]
#357313 - 08/04/16 03:54 PM


I’m not talking about censorship as in removing offensive material, I’m speaking about items removed or altered on the grounds that FarSight Studios couldn’t secure the rights to them. The only things I know if is changing the face of Uncle Fester in The Addams Family and removing the songs "Come fly with me" and "Purple Haze" from The Party Zone




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