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John IVModerator
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Reged: 09/22/03
Posts: 1967
Loc: Washington, USA
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[Annc] MameUI32/64 .142.4 released.
#255358 - 05/24/11 05:20 AM


http://www.mameui.info/



john iv
http://www.mameui.info/



redk9258
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Reged: 09/21/03
Posts: 3968
Loc: Troy, Illinois USA
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Re: [Annc] MameUI32/64 .142.4 released. new [Re: John IV]
#255363 - 05/24/11 05:42 AM


Thanks John!

BTW, thanks for going back to that arcade icon instead of the frog. I like it much better. I've always used it in my compiles.

Edited by redk9258 (05/24/11 06:12 AM)



cibomatto2002
MAME Fan
Reged: 05/09/07
Posts: 26
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MameUI32/64 .142.4 released. new [Re: redk9258]
#255376 - 05/24/11 07:25 AM


MameUI32 142.4 is till slow on my computer at starting up.

Operating System
MS Windows 7 Ultimate 32-bit SP1
CPU
Intel Pentium E5400 @ 2.70GHz
Wolfdale 45nm Technology
RAM
4.0GB Single-Channel DDR2 @ 333MHz (5-4-4-14)
Motherboard
eMachines EMCP73VT-PM (CPU 1
Graphics
Acer P215H (1280x720@60Hz)
256MB GeForce 7050 / nForce 620i (Acer Incorporated [ALI])
Hard Drives
733GB Seagate ST375052 8AS SCSI Disk Device (ATA)
Optical Drives
HL-DT-ST DVDRAM GH41N SCSI CdRom Device
Audio
Realtek High Definition Audio



John IVModerator
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Reged: 09/22/03
Posts: 1967
Loc: Washington, USA
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Re: [Annc] MameUI32/64 .142.4 released. new [Re: redk9258]
#255381 - 05/24/11 08:27 AM


I know, I know. I have plans for the frog.



john iv
http://www.mameui.info/



bearpta
MAME Fan
Reged: 04/05/11
Posts: 2
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Re: MameUI32/64 .142.4 released. new [Re: cibomatto2002]
#255385 - 05/24/11 09:45 AM


same here,

.142.2 loading speed improved

but start to get slow again from .142.3



Ceto
♥ Arcade ♥
Reged: 08/15/09
Posts: 20
Loc: Austria/Vienna
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Re: MameUI32/64 .142.4 released. new [Re: bearpta]
#255394 - 05/24/11 11:56 AM


Thanks alot. I also like this icon much more



mogli
MAME Fan
Reged: 01/26/08
Posts: 1956
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Re: [Annc] MameUI32/64 .142.4 released. new [Re: redk9258]
#255400 - 05/24/11 02:43 PM


> Thanks John!
>
> BTW, thanks for going back to that arcade icon instead of the frog. I like it much
> better. I've always used it in my compiles.

Yeah, I like the cab icon better, too, although it has me trippin a little because it's been so long since I've seen it, and I've associated it with pre-107 versions.

By the way, as others have mentioned for them, this version takes about 40 seconds to load. u3 took thirty, and even after the content deletion in the ini, stayed that way. Not a bitch, just mentioning because it's been discussed.



Consider it high comedy....sincere tragedy....whatever...don't take it personally.

The Culture




MAMu_
Icon Master
Reged: 01/06/04
Posts: 604
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Re: [Annc] MameUI32/64 .142.4 released. new [Re: John IV]
#255402 - 05/24/11 03:09 PM


> I know, I know. I have plans for the frog.

Hehe, I knew you hated me ^^

Btw, talking about icons, any future plans of changing the old listing display component with a rather new one that could support XP icons...? Asking this because majority (as shown before in a preview) of the new pinballs & mechanics icons I do are XP icons...

And while we're there, as nearly all mechanics entries are, and will surely stay, as 'not working' games, any plans of adding in options a switch to display the icons for not working games, rather than the not working icon...? (As mamepui, emuloader, or other frontends actually do)

Regards and thx for your build, that was fast as usual...
MAMu_ the frog



redk9258
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Reged: 09/21/03
Posts: 3968
Loc: Troy, Illinois USA
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Re: [Annc] MameUI32/64 .142.4 released. new [Re: MAMu_]
#255415 - 05/24/11 04:16 PM


> Btw, talking about icons, any future plans of changing the old listing display
> component with a rather new one that could support XP icons...? Asking this because
> majority (as shown before in a preview) of the new pinballs & mechanics icons I do
> are XP icons...
>
> And while we're there, as nearly all mechanics entries are, and will surely stay, as
> 'not working' games, any plans of adding in options a switch to display the icons for
> not working games, rather than the not working icon...? (As mamepui, emuloader, or
> other frontends actually do)
>
> Regards and thx for your build, that was fast as usual...
> MAMu_ the frog

I filter that crap out of the list so a black square icon works for me.

I wish there were a way to easily compile without all of that pinball and mechanical crap.



T-2000
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Reged: 08/02/06
Posts: 48
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Re: [Annc] MameUI32/64 .142.4 released. new [Re: MAMu_]
#255416 - 05/24/11 04:17 PM


would it be possible to have a couple of the older versions on your site due to sometimes new builds of mame tens to break some games and after over writing the files its hard to find that version again, unless any one knows of a site that holds older versions..cheers..



redk9258
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Posts: 3968
Loc: Troy, Illinois USA
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Re: [Annc] MameUI32/64 .142.4 released. new [Re: T-2000]
#255418 - 05/24/11 04:19 PM


> would it be possible to have a couple of the older versions on your site due to
> sometimes new builds of mame tens to break some games and after over writing the
> files its hard to find that version again, unless any one knows of a site that holds
> older versions..cheers..

http://www.progettosnaps.net/mameui.html



John IVModerator
IV/Play, MAME, MAMEUI
Reged: 09/22/03
Posts: 1967
Loc: Washington, USA
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Re: [Annc] MameUI32/64 .142.4 released. new [Re: MAMu_]
#255447 - 05/24/11 07:58 PM


I know you keep asking for it, but the likelihood of any further dev. on it is low w/ the current teams makeup. Everyone is busy in real life or has moved on.

I thought you could use an icon for a non-working game. Maybe remove warning.ico and see what happens. I have never used that method myself, I just use a single nonworking icon for all of them.

Edited by John IV (05/24/11 08:00 PM)



john iv
http://www.mameui.info/



dfrance
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Reged: 09/22/03
Posts: 638
Loc: The Black
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I like the frog....with a last name like "France" I found it funny new [Re: John IV]
#255496 - 05/25/11 12:26 AM


Plus it looks good next to the Azureus/VUZE blue frog on my task bar...



MAMu_
Icon Master
Reged: 01/06/04
Posts: 604
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Re: [Annc] MameUI32/64 .142.4 released. new [Re: John IV]
#255591 - 05/25/11 09:26 PM


> I know you keep asking for it, but the likelihood of any further dev. on it is low w/
> the current teams makeup. Everyone is busy in real life or has moved on.
>
> I thought you could use an icon for a non-working game. Maybe remove warning.ico and
> see what happens. I have never used that method myself, I just use a single
> nonworking icon for all of them.

Me.?? Keeping asking for this..? no, must be another frog ^^
Ok I keep asking for this ^^ Perfectly understand about the real life, same goes here, even if my real life is not as I would like it to be.. Surely why i believe I'm still enjoying MAME atm...

Well if any other devs want to do a try to add XP icons to MAMEUI, they're welcome I guess
And for the not working icon, nope, if you remove it, then it's replaced by the red cross icon, surely built in MAMEUI src...

Regards, MAMu_



gregf
Ramtek's Trivia promoter
Reged: 09/21/03
Posts: 8589
Loc: southern CA, US
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Re: simply likes Frogs.... new [Re: dfrance]
#255669 - 05/26/11 09:31 PM




....arcade game of Gremlin's Frogs .... that is.





nirv
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Reged: 04/02/11
Posts: 30
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Re: [Annc] MameUI32/64 .142.4 released. new [Re: John IV]
#255750 - 05/27/11 02:02 PM


I've been getting a bug in MameUI for a while now.

Whenever I run sfiii2n (Street Fighter III 2nd Impact: Giant Attack Asia NO CD) using widescreen mode from the Service Menu and quit, it seems to close MameUI64 but it's still open in the background and I have to close it using task manager.

Can anyone else reproduce this problem? It happens on two of my computers here. Windows 7 64-bit SP1, different hardware.


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