MAMEWorld >> Hardware
View all threads Index   Threaded Mode Threaded  

Pages: 1

Sorn
MAME Fan
Reged: 04/13/16
Posts: 3
Send PM


AimTrak GUN#2 is seen as GUN#1 by MAME, help
#352959 - 04/13/16 07:25 PM


I've exhausted the help provided by Andy at ULTIMARC, who cannot seem to resolve the issue, and it does appear to be MAME related. MAME wont see GUN#2, it just see's both guns as GUN#1, when I point both at the screen both of them produce blue (player 1) crosshairs at the same time.

Im testing on the latest mame, but older versions (I think my main set is .158) produce the same issue.

Here is my verbose output-

C:\Users\Media\Desktop\mame172>mame64.exe ptblank2 -verbose
Video: Monitor 0000000008c74708 = "\\.\DISPLAY1" (primary)
Direct3D: Using Direct3D 9
Physical width 1920, height 1080
Direct3D: Configuring adapter #0 = AMD Radeon HD 5450
Direct3D: Using dynamic textures
Direct3D: YUV format = RGB
Direct3D: Max texture size = 16384x16384
Direct3D: Device created at 1920x1080
Value 1 not supported for option sound - falling back to auto
RawInput: APIs detected
RawInput: APIs detected
DirectInput: Using DirectInput 8
DirectSound: Primary buffer: 48000 Hz, 16 bits, 2 channels
Input: Adding Kbd #0: HID Keyboard Device
Input: Adding Mouse #0: HID-compliant mouse
Input: Adding Mouse #1: HID-compliant mouse
Input: Adding Mouse #2: HID-compliant mouse
Input: Adding Gun #0: Win32 Gun 1
Input: Adding Joy #0: Controller (XBOX 360 For Windows)
Input: Adding Joy #1: Controller (XBOX 360 For Windows)
Input: Adding Joy #2: THT Arcade console 2P USB Player
Input: Adding Joy #3: THT Arcade console 2P USB Player
Input: Adding Joy #4: THT Arcade console 2P USB Player
Input: Adding Joy #5: THT Arcade console 2P USB Player
Input: Adding Joy #6: ATRAK Device #1
Input: Adding Joy #7: ATRAK Device #8

Here are the options I've put in my mame.ini -

coin_lockout 1
ctrlr
mouse 1
joystick 1
lightgun 1
multikeyboard 0
multimouse 1
steadykey 0
ui_active 0
offscreen_reload 1
joystick_map auto
joystick_deadzone 0.3
joystick_saturation 0.85
natural 0
joystick_contradictory 0
coin_impulse 0

paddle_device keyboard
adstick_device keyboard
pedal_device keyboard
dial_device keyboard
trackball_device keyboard
lightgun_device lightgun
positional_device keyboard
mouse_device mouse

global_inputs 0
dual_lightgun 0


And as you can see from the verbose output, my AimTrak devices have been registered with different ID's (#1 and #8) .....so as far as I can figure out they SHOULD be seen as GUN#1 and GUN#2, but MAME does not see GUN#2

Im testing on point blank, a 2 player shooter.


Any help is greatly appreciated, these guns are very expensive and I've had them for a week and cannot get player 2 gun working. Im so excited to play with friends/girfriend but cannot get past this problem



R. Belmont
Cuckoo for IGAvania
Reged: 09/21/03
Posts: 9713
Loc: ECV-197 The Orville
Send PM


Re: AimTrak GUN#2 is seen as GUN#1 by MAME, help new [Re: Sorn]
#353005 - 04/14/16 09:45 PM


> dual_lightgun 0

Try setting this to 1, given that you indeed have dual lightguns.



Traso
MAME Fan
Reged: 01/15/13
Posts: 2687
Send PM


^--------- Um, yah right? (nt) new [Re: R. Belmont]
#353099 - 04/17/16 09:08 AM





Scifi frauds. SF illuminates.
_________________

Culture General Contact Unit (Eccentric)


Pages: 1

MAMEWorld >> Hardware
View all threads Index   Threaded Mode Threaded  

Extra information Permissions
Moderator:  GatKong 
0 registered and 2 anonymous users are browsing this forum.
You cannot start new topics
You cannot reply to topics
HTML is enabled
UBBCode is enabled
Thread views: 1781