MAMEWorld >> Programming
View all threads Index   Threaded Mode Threaded  

Pages: 1

VasiliyFamiliya
MAME Fan
Reged: 08/18/17
Posts: 88
Send PM


Is the 3D-models ripping from Model 2 games possible?
#368843 - 08/18/17 03:34 PM


I would like to take a models from Gunblade NY and Virtual Cop 1/2 concretely. And I would like to know about possibility of ripping from Model 3 (Step 2.1), Namco System Super 23 (GMEN) and Konami Viper games also.



R. Belmont
Cuckoo for IGAvania
Reged: 09/21/03
Posts: 9713
Loc: ECV-197 The Orville
Send PM


Re: Is the 3D-models ripping from Model 2 games possible? new [Re: VasiliyFamiliya]
#368964 - 08/23/17 05:25 PM


> I would like to take a models from Gunblade NY and Virtual Cop 1/2 concretely. And I
> would like to know about possibility of ripping from Model 3 (Step 2.1), Namco System
> Super 23 (GMEN) and Konami Viper games also.

You'll need to reverse-engineer the model format for each game then. Good luck



VasiliyFamiliya
MAME Fan
Reged: 08/18/17
Posts: 88
Send PM


Re: Is the 3D-models ripping from Model 2 games possible? new [Re: R. Belmont]
#368983 - 08/24/17 05:20 AM


About the Gunblade NY - I read in the Model 2 MAME driver, this game stores its models in


Code:

mpr-18980.17
mpr-18981.21
mpr-18982.18
mpr-18983.22



files. Now main piece of question is how to take this models from there. Besides this, the textures are stored separately from the models also, in the mpr-18985.27 and mpr-18984.25.



Naibo
Reged: 10/17/07
Posts: 148
Send PM


Re: Is the 3D-models ripping from Model 2 games possible? new [Re: VasiliyFamiliya]
#369558 - 09/09/17 08:48 PM


I've tried to extract some models from model1/2 before. Main technical difficulties are:

1. Most models are stored as many small parts. The way how those parts are orgnized requires lots of time to reverse-engineering. More over, the ways of orgnization may be different from game to game, even with the same kind of hardware;

2. Color and texture data are stored seperately, and pointers linking color/material/texture/polygon data are also scattered here and there, sometimes mixed with program code;

3. Most of those 1990's 3D hardware used z-sort, instead of z-buffer. When extracted them to a modern 3D rendering engine, one may experience some unconfortable visual effect. There were also many 'tricks' when using z-sort, the head-light on the subway train in vcop2, for example.



Naibo
Reged: 10/17/07
Posts: 148
Send PM


Re: Is the 3D-models ripping from Model 2 games possible? new [Re: VasiliyFamiliya]
#369559 - 09/09/17 09:02 PM Attachment: vcop2bus.png 73 KB (0 downloads)


BTW, can anyone remember, if this bus really appears in vcop2, model-2 arcade version?
Thanks!

[ATTACHED IMAGE]

Attachment


Pages: 1

MAMEWorld >> Programming
View all threads Index   Threaded Mode Threaded  

Extra information Permissions
Moderator:  Pi 
0 registered and 3 anonymous users are browsing this forum.
You cannot start new topics
You cannot reply to topics
HTML is enabled
UBBCode is enabled
Thread views: 2174