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RobbbertModerator
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HBMAME 0.176
#356957 - 07/27/16 11:26 AM


http://hbmame.1emulation.com/

2016-07-27 0.176
----------------




New Games
---------
- [ct2k3spi]
- [garoupx11] Garou Mark of the Wolves Xtreme Plus
- [kof2k2bl3]
- [kof2k2bl4]
- [kof2k2omg]
- [kof2k2smf]
- [kof10thep15]
- [kof96pch]
- [kof97aot]
- [kof97cy]
- [kof97dse]
- [kof97ei]
- [kof97frb]
- [kof97irgc]
- [kof97rst]
- [kof97rst2]
- [kof97rst3]
- [kof97yk83]
- [kof97yk85]
- [kof98c20110314]
- [kof98c20160320]
- [kof98evr]
- [kof98mev]
- [kof99ndis] Kof'99 Remix Pro
- [kogmxpls] King of Gladiator Mix Plus-EX
- [mslugxce]
- [mslugxfe]
- [mslugxjdkj]
- [mslugxmfb]
- [mslugxres]
- [mslugxsef]
- [mslugxsvb]
- [rotddh]
- [sengoku3eb]
- [svcplusa2016]
- [svcsplus2016]



mcx997
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Re: HBMAME 0.176 new [Re: Robbbert]
#356962 - 07/27/16 02:40 PM


Hi, Robert
Tnx for Your work.
Has this all unofficial games that was available in MAMEUIFX?

Tnx for info

Edited by mcx997 (07/27/16 10:42 PM)



RobbbertModerator
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Re: HBMAME 0.176 new [Re: mcx997]
#356963 - 07/27/16 03:27 PM


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mcx997
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Re: HBMAME 0.176 new [Re: Robbbert]
#357016 - 07/28/16 10:29 AM


Any chance to see the same graphics effects like in MAMEUIFX with OPENGL and "CRT Geom HQ" shader? I tried to configure it manually with similar way to MAMEUIFX (.ini files), all necessary files copied to proper directories. It does not work or did I do something wrong?

Tnx for info, Robert



RobbbertModerator
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Re: HBMAME 0.176 new [Re: mcx997]
#357031 - 07/28/16 02:22 PM


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StilettoAdministrator
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Re: HBMAME 0.176 new [Re: Robbbert]
#357039 - 07/28/16 05:27 PM


> > Any chance to see the same graphics effects like in MAMEUIFX with OPENGL and "CRT
> > Geom HQ" shader? I tried to configure it manually with similar way to MAMEUIFX
> (.ini
> > files), all necessary files copied to proper directories. It does not work or did I
> > do something wrong?
> >
> > Tnx for info, Robert
>
> HBMAME is just MAME core with different games. It doesn't support any extra features.

cgwg's crt-geom and crt-geom-deluxe filters were added to MAME's BGFX filters during the 0.176 cycle.

OP, what you want is now a lot easier (I think, assuming one of those filters offers identical output, it's the same filter author at any rate) and doesn't involve copying files around. You just need to switch your video output to BGFX instead of OpenGL, and enable the filter. Robbbert should be able to walk you through how you do this with MAMEUI/HBMAMEUI.

If for some reason you want to stick with OpenGL, this should work for you as well. As Robbbert says, HBMAME doesn't differ from MAME in how you configure it, and HBMAMEUI doesn't differ from MAMEUI. (MAME and MAMEUI differ by a bit tho!)

- Stiletto



RobbbertModerator
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Re: HBMAME 0.176 new [Re: Stiletto]
#357040 - 07/28/16 05:45 PM


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StilettoAdministrator
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Re: HBMAME 0.176 new [Re: Robbbert]
#357042 - 07/28/16 06:16 PM


> >
> > OP, what you want is now a lot easier (I think, assuming one of those filters
> offers
> > identical output, it's the same filter author at any rate) and doesn't involve
> > copying files around. You just need to switch your video output to BGFX instead of
> > OpenGL, and enable the filter. Robbbert should be able to walk you through how you
> do
> > this with MAMEUI/HBMAMEUI.
> >
> > If for some reason you want to stick with OpenGL, this should work for you as well.
> > As Robbbert says, HBMAME doesn't differ from MAME in how you configure it, and
> > HBMAMEUI doesn't differ from MAMEUI. (MAME and MAMEUI differ by a bit tho!)
> >
> > - Stiletto
>
> MAMEUI / HBMAMEUI doesn't have any setups for filters and all that, because (a)
> things keep changing, and (b) i do not care at all about any of it.
>
> MAMEUIFX was the build with the various easy-to-use adjustments, but that's gone now.

... okay... well it's not going away, shouldn't MAMEUI have feature parity? Otherwise I recommend adding what features *cannot* be configured from the MAMEUI interface to the documentation.

So in this case, OP, if there's no movement from MAMEUI to configure filters from their UI, then I recommend switching to MAME (or HBMAME) plus maybe a front-end like QMC2. Or learn to use MAME from the command prompt.

That said, OP, you should still be able to use filters with MAMEUI/HBMAMEUI, but you'll have to configure them the same as you'd configure MAME/HBMAME: from the command prompt.

- Stiletto



mcx997
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Re: HBMAME 0.176 new [Re: Stiletto]
#357049 - 07/28/16 09:49 PM


I appreciate info from both of You. I'm using HBMAME, Stiletto.

Alrighty, a little bit modified presets\hbmame.ini and used modified hlsl.json from B2K24 (I hate original 'circles') and it is close to OGL :P



StilettoAdministrator
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Re: HBMAME 0.176 new [Re: mcx997]
#357113 - 07/29/16 09:06 PM


> I appreciate info from both of You. I'm using HBMAME, Stiletto.

Man, and you must've said that three times. HBMAME, not HBMAMEUI. Got it. My apologies.

> Alrighty, a little bit modified presets\hbmame.ini and used modified hlsl.json from
> B2K24 (I hate original 'circles') and it is close to OGL :P

Glad you got it working

- Stiletto


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