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Dullaron
Diablo III - Dunard #1884
Reged: 07/22/05
Posts: 6118
Loc: Fort Worth, Tx
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Edit: Sorry about all this.
04/04/18 12:32 AM


> > Real CRT and MAME HLSL/BGFX doesn't do the same thing. Real CRT have control over
> the
> > color lines brightness while MAME can't do. There is a big different between those
> > two.
> >
> > Have to be emulated correctly or else not gonna look right on the fading and come
> > back.
> >
> > Now you see why I turn that off. Better than have those look incorrect with
> rainbows
> > showing.
>
> This is just hilarious. According to your statement, we can ditch all shaders
> completely. Of course is a real CRT different from HLSL/BGFX/GLSL, because its the
> real thing and you cant beat the real thing, by emulation/simulation.
>
> That garbage talk from you, i dont know if i need to laugh, cry or just rage-quit
> this thread. Dude, dont eat LSD and there will be no rainbows showing.
>
> I can only guess what you are trying to say here:
> "Real CRT have control over the color lines brightness while MAME can't do."
> Light output (or nits) of a real CRT, has nothing to do with MAME. This is a
> display/monitor problem and different technics to create a picture/frame. Also this
> has not much to do with a shadowmask.
>
> If you dont know what a shadowmask is, then dont mix different terms and make a mess
> here. Anyway I attached a picture of it.

To me the patterns just need to be lighter than that. My guest is 0.25 or less will fix that. I even lower to that on the shadow amount as well. Look better than what I used.

I am the a$$ho!e. Point is over 0.25 is too much. Just trying get this to fade out on bright white. Over that amount will kill the goods.

New changes that I did.

inipath .

#
# OSD VIDEO OPTIONS
#
video d3d
numscreens 1
window 1
maximize 1
waitvsync 0
syncrefresh 0
monitorprovider auto

#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlsl_enable 1
shadow_mask_tile_mode 0
shadow_mask_alpha 0.25
shadow_mask_texture shadow-mask.png
shadow_mask_x_count 12
shadow_mask_y_count 6
shadow_mask_usize 0.5
shadow_mask_vsize 0.5
shadow_mask_uoffset 0.0
shadow_mask_voffset 0.0
distortion -0.08
cubic_distortion 0.10
distort_corner 0.02
round_corner 0.10
smooth_border 0.01
reflection 0.0
vignetting 0.0
scanline_alpha 0.25
scanline_size 1.0
scanline_height 1.0
scanline_variation 1.0
scanline_bright_scale 0.5
scanline_bright_offset 1.0
scanline_jitter 0.0
hum_bar_alpha 0.01
defocus 0.8,0.0
converge_x 0.0,0.0,0.0
converge_y 0.0,0.0,0.0
radial_converge_x 0.0,0.0,0.0
radial_converge_y 0.0,0.0,0.0
red_ratio 1.0,0.0,0.0
grn_ratio 0.0,1.0,0.0
blu_ratio 0.0,0.0,1.0
saturation 1.25
offset 0.0,0.0,0.0
scale 1.0,1.0,1.0
power 1.0,1.0,1.0
floor 0.05,0.05,0.05
phosphor_life 0.0,0.0,0.0

#
# BLOOM POST-PROCESSING OPTIONS
#
bloom_blend_mode 0
bloom_scale 0.165
bloom_overdrive 1.00,1.00,1.00
bloom_lvl0_weight 1.00
bloom_lvl1_weight 0.64
bloom_lvl2_weight 0.32
bloom_lvl3_weight 0.16
bloom_lvl4_weight 0.08
bloom_lvl5_weight 0.06
bloom_lvl6_weight 0.04
bloom_lvl7_weight 0.02
bloom_lvl8_weight 0.01


W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB







Entire thread
Subject Posted by Posted on
* Card for 4K hlsl Dante82 04/02/18 04:08 PM
. * Re: Card for 4K hlsl krick  04/02/18 08:13 PM
. * Re: Card for 4K hlsl CiroConsentino  04/02/18 09:24 PM
. * Re: Card for 4K hlsl Dante82  04/02/18 10:59 PM
. * Re: Card for 4K hlsl CiroConsentino  04/03/18 01:36 AM
. * 4K Screenshot with HLSL applied (10MB file inside) CiroConsentino  04/03/18 02:52 AM
. * Re: 4K Screenshot with HLSL applied (10MB file inside) Dante82  04/03/18 12:32 PM
. * Dante82, You can test 4K rendering with your current vidcard today! (see how) CiroConsentino  04/03/18 02:06 PM
. * Re: Dante82, You can test 4K rendering with your current vidcard today! (see how) Dante82  04/09/18 01:56 AM
. * Re: Dante82, You can test 4K rendering with your current vidcard today! (see how) CiroConsentino  04/09/18 01:39 PM
. * Re: Dante82, You can test 4K rendering with your current vidcard today! (see how) Dante82  04/04/18 04:10 AM
. * Re: 4K Screenshot with HLSL applied (10MB file inside) Dullaron  04/03/18 03:11 AM
. * Re: 4K Screenshot with HLSL applied (10MB file inside) CiroConsentino  04/03/18 03:36 AM
. * Edit. Dullaron  04/03/18 03:37 AM
. * Re: Edit. CiroConsentino  04/03/18 03:44 AM
. * Re: Edit. B2K24  04/03/18 05:30 AM
. * Re: Edit. CiroConsentino  04/03/18 02:08 PM
. * Re: Edit. Dullaron  04/03/18 06:15 AM
. * Re: Edit. uman  04/03/18 10:06 AM
. * Re: Edit. CiroConsentino  04/03/18 02:28 PM
. * Re: Edit. Dullaron  04/03/18 12:23 PM
. * Re: Edit. uman  04/03/18 08:58 PM
. * Edit: Sorry about all this. Dullaron  04/04/18 12:32 AM
. * Re: Card for 4K hlsl CiroConsentino  04/02/18 05:50 PM
. * Re: Card for 4K hlsl B2K24  04/02/18 04:16 PM
. * Re: Card for 4K hlsl Dante82  04/02/18 04:46 PM

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