Dullaron |
Diablo III - Dunard #1884
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Reged: 07/22/05
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Posts: 6118
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Loc: Fort Worth, Tx
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Edit: Sorry about all this.
04/04/18 12:32 AM
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> > Real CRT and MAME HLSL/BGFX doesn't do the same thing. Real CRT have control over > the > > color lines brightness while MAME can't do. There is a big different between those > > two. > > > > Have to be emulated correctly or else not gonna look right on the fading and come > > back. > > > > Now you see why I turn that off. Better than have those look incorrect with > rainbows > > showing. > > This is just hilarious. According to your statement, we can ditch all shaders > completely. Of course is a real CRT different from HLSL/BGFX/GLSL, because its the > real thing and you cant beat the real thing, by emulation/simulation. > > That garbage talk from you, i dont know if i need to laugh, cry or just rage-quit > this thread. Dude, dont eat LSD and there will be no rainbows showing. > > I can only guess what you are trying to say here: > "Real CRT have control over the color lines brightness while MAME can't do." > Light output (or nits) of a real CRT, has nothing to do with MAME. This is a > display/monitor problem and different technics to create a picture/frame. Also this > has not much to do with a shadowmask. > > If you dont know what a shadowmask is, then dont mix different terms and make a mess > here. Anyway I attached a picture of it.
To me the patterns just need to be lighter than that. My guest is 0.25 or less will fix that. I even lower to that on the shadow amount as well. Look better than what I used.
I am the a$$ho!e. Point is over 0.25 is too much. Just trying get this to fade out on bright white. Over that amount will kill the goods.
New changes that I did.
inipath .
# # OSD VIDEO OPTIONS # video d3d numscreens 1 window 1 maximize 1 waitvsync 0 syncrefresh 0 monitorprovider auto
# # DIRECT3D POST-PROCESSING OPTIONS # hlsl_enable 1 shadow_mask_tile_mode 0 shadow_mask_alpha 0.25 shadow_mask_texture shadow-mask.png shadow_mask_x_count 12 shadow_mask_y_count 6 shadow_mask_usize 0.5 shadow_mask_vsize 0.5 shadow_mask_uoffset 0.0 shadow_mask_voffset 0.0 distortion -0.08 cubic_distortion 0.10 distort_corner 0.02 round_corner 0.10 smooth_border 0.01 reflection 0.0 vignetting 0.0 scanline_alpha 0.25 scanline_size 1.0 scanline_height 1.0 scanline_variation 1.0 scanline_bright_scale 0.5 scanline_bright_offset 1.0 scanline_jitter 0.0 hum_bar_alpha 0.01 defocus 0.8,0.0 converge_x 0.0,0.0,0.0 converge_y 0.0,0.0,0.0 radial_converge_x 0.0,0.0,0.0 radial_converge_y 0.0,0.0,0.0 red_ratio 1.0,0.0,0.0 grn_ratio 0.0,1.0,0.0 blu_ratio 0.0,0.0,1.0 saturation 1.25 offset 0.0,0.0,0.0 scale 1.0,1.0,1.0 power 1.0,1.0,1.0 floor 0.05,0.05,0.05 phosphor_life 0.0,0.0,0.0
# # BLOOM POST-PROCESSING OPTIONS # bloom_blend_mode 0 bloom_scale 0.165 bloom_overdrive 1.00,1.00,1.00 bloom_lvl0_weight 1.00 bloom_lvl1_weight 0.64 bloom_lvl2_weight 0.32 bloom_lvl3_weight 0.16 bloom_lvl4_weight 0.08 bloom_lvl5_weight 0.06 bloom_lvl6_weight 0.04 bloom_lvl7_weight 0.02 bloom_lvl8_weight 0.01
W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
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