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Phil Bennett
L'Emuchat
Reged: 04/20/04
Posts: 888
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Re: MPEG patent issues
06/15/09 11:42 PM


> > MPEG decoding in MAME is currently sort of taboo due to mpeg patents, from what I
> > hear.
> > Once the MPEG patents expire (in 2011 iirc) it will certainly be added.
>
> 2018 for MPEG audio. Not sure which ones would cover a video-only implementation.
>
> Saturn and ST-V games use a custom encoder for FMV (often Duck TrueMotion). The
> system isn't powerful enough to decode true MPEG without add-on hardware (which the
> Bass Fishing games use).

Some research into active patents relating to MPEG-1:

http://www.kuro5hin.org/story/2008/7/18/232618/312







Entire thread
Subject Posted by Posted on
* Help, Mpeg decoder hardware emulation Naibo 06/15/09 12:04 AM
. * MPEG patent issues Lord Nightmare  06/15/09 05:55 AM
. * Re: MPEG patent issues R. Belmont  06/15/09 09:17 PM
. * Re: MPEG patent issues Naibo  06/16/09 07:10 AM
. * Re: MPEG patent issues R. Belmont  06/16/09 06:38 PM
. * Re: MPEG patent issues Kale  06/23/09 07:42 PM
. * Re: MPEG patent issues R. Belmont  06/24/09 06:58 PM
. * Re: MPEG patent issues Phil Bennett  06/15/09 11:42 PM
. * Re: MPEG patent issues Lord Nightmare  06/16/09 01:56 AM

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