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AdamB
MAME Fan
Reged: 04/23/04
Posts: 12
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Re: Senseless connection?
01/04/10 01:56 AM


Wow, nice to see someone else taking up the discrete emulation torch!

Interesting choice of Space Race, that was one game I tried to add to DICE back in the day but was never able to get it working fully. If I recall, I think I got everything except the stars circuit working properly. I wasn't sure if it was due to all the errors in the schematics (I found most of the same ones), or if it was due to inaccuracies with the simulation - I was using unit gate delay, so every single chip had the exact same delay, which was accurate enough for Pong, but probably not accurate enough for the more complex games. What kind of method are you using for the gate delays? I always planned on starting over from scratch with a more accurate and faster simulator, but never got around to it. So I'll be interested to see if you're actually able to get this working.

And what kind of speed are you getting?


Adam







Entire thread
Subject Posted by Posted on
* Senseless connection? pullmoll 01/01/10 10:26 PM
. * Re: Senseless connection? AdamB  01/04/10 01:56 AM
. * Re: Senseless connection? pullmoll  01/04/10 03:52 AM
. * Re: Senseless connection? AdamB  01/04/10 07:20 AM
. * Re: Senseless connection? pullmoll  01/04/10 03:27 PM
. * Re: Senseless connection? keshbach1  01/05/10 01:14 AM
. * Re: Senseless connection? gregf  01/04/10 11:07 PM
. * Questionable tags on crash detection. pullmoll  01/03/10 01:07 PM
. * Re: Questionable tags on crash detection - schematics have gregf  01/04/10 05:52 AM
. * Re: Questionable tags on crash detection - schematics have pullmoll  01/04/10 05:58 AM
. * First pixels drawn pullmoll  01/02/10 01:09 PM
. * Re: First pixels drawn Brian Deuel  03/19/10 06:55 AM
. * bump. *nt* StilettoAdministrator  01/08/11 08:08 PM
. * Re: bump. *nt* TafoidAdministrator  03/28/12 02:09 AM
. * Hang on... Naoki  01/03/10 05:36 PM
. * Re: Hang on... TheGuru  01/03/10 05:42 PM
. * Re: Hang on... Naoki  01/03/10 06:14 PM
. * Re: Hang on... StilettoAdministrator  01/03/10 08:52 PM
. * Re: Hang on... Naoki  01/03/10 11:04 PM
. * Re: Hang on... Sune  03/28/12 02:46 AM
. * Re: First pixels drawn R. Belmont  01/03/10 02:59 AM
. * Re: First pixels drawn casm  01/04/10 11:41 PM
. * Re: First pixels drawn H@P  01/04/10 12:59 AM
. * Re: First pixels drawn pullmoll  01/03/10 04:40 AM
. * Re: First pixels drawn italieAdministrator  01/03/10 04:12 AM
. * Re: First pixels drawn TheGuru  01/03/10 05:33 PM
. * Re: First pixels drawn gregf  01/03/10 01:33 AM
. * Re: First pixels drawn pullmoll  01/03/10 04:35 AM
. * Bug #5 pullmoll  01/02/10 12:43 PM
. * Re: Bug #5 gregf  01/03/10 01:28 AM
. * Re: Bug #5 pullmoll  01/03/10 04:43 AM
. * Bug #4 pullmoll  01/02/10 12:17 PM
. * Re: Bug #4 *edit* gregf  01/03/10 01:19 AM
. * Re: Bug #4 *edit* pullmoll  01/03/10 04:51 AM
. * Re: Bug #4 *edit* TheGuru  01/03/10 05:38 PM
. * Space Race / Asteroid paperwork comparisons 555 and 566 gregf  01/03/10 09:43 AM
. * Re: Space Race / Asteroid paperwork comparisons 555 and 566 pullmoll  01/03/10 01:04 PM
. * Yet another bug. pullmoll  01/02/10 11:53 AM
. * Re: Yet another bug. gregf  01/03/10 01:05 AM
. * Re: Yet another bug. keshbach1  01/03/10 07:14 PM
. * Re: Yet another bug. gregf  01/04/10 07:59 AM
. * Re: Yet another bug. keshbach1  01/05/10 10:51 PM
. * Another bug in the schematics. pullmoll  01/02/10 11:47 AM
. * Re: Another bug in the schematics. gregf  01/03/10 01:59 AM
. * Re: Senseless connection? gregf  01/01/10 11:27 PM
. * Re: Senseless connection? pullmoll  01/01/10 11:37 PM
. * adjustable settings descriptions gregf  01/01/10 11:56 PM

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