This time I created the "Complete Guide to play VF3 on Supermodel Version 0.1a"
I tested VF3 like I said I would, and got some interesting results. First of all, like every other post I made... Im running the game Fullscreen, with 8xFSAA and 16xFSAS using a HD5750 1GB DDR5 VRAM. Also, I ran this with 50mhz core on my Phenom II X6 3.3ghz CPU.
And as a guy that likes VF and knows how to play, I decided to do a playthrough the game to see the "problems" that Bart said on the readme file.
I started the game, the intro had some flicker when loading stuff, nothing serious, I put a coin and went directly into the Character Select, selected Pai because Its one of my "good characters" to play and started!
Well, this looks good, no "bad" graphical bugs, the arena looks pretty nice and it was running at 45 fps...strangely enough it felt fast and "the correct speed to play". I played VF3 millions of times before after all and noticed this was the correct speed of gameplay.
Well...This is when stuff started to go funny :P... First of all, like Bart said, the transitions are kinda wrong, mostly because it has some Z-depth problems and the "VS" screen doesnt covers the "stuff that will get replaced"...so the textures load directly on your face before changing the stage. This stages has lot of bad textures, bad tiling and some kind of bacteria on the wall :P still, it runs ok and of course, I even tried a Ring out to see more of the stage.
And then! Shit got normal again. Loaded the correct textures, no missing stuff, and it didnt even slowdown. I do know that this stage its a "good" 3D one, one of my favorites and it was cool to see it running the way it was made. So I ended the fight and proceed to...
HOLY SHIT DID THAT GUY HAD A HEAD EXPLOSION...WITH FLOATING EYEBALLS?...You guys cant imagine how bad I laughed when I saw that. Also, look at my epic metallic mask-face. Aside from some strange face vertex's on the guys face it looked pretty nice. The arena didnt had any texture or effect problems at all! But then...the next stage:
Who the hell corrupted the Great China Wall? e_e These h4x's of today! Well, not just that, like every texture on the world was corrupted, look at the players :P... Even with these textures I could still play, so I knocked out him and:
We are back to the normal world! Not just that...Because this is one "intensive" arena, trains moving, lots of polygons and stuff. Didnt slow down a little! I was surprised when I saw that It looked perfectly! And look at my time Im good at this, so I needed to complete the game, only 2 stages left after all!
Buuuuuuut...Then again, we're back in the matrix or something. Some polygons exploded when fighting, coming from my opponent too. Nothing serious though, except for the missing backgrounds and stuff...It was more than playable. And the speed was the same perfect from the beginning.
And yes, this stage looks perfectly! Even when all the wave's-distorts that the background has! Except for some missing texture in his head, this is perfect! Also, look at that awesome Perfect I made :P
Now, for the epic, amazing, last boss! Dural reflections look awesomely perfect! Not even a missing or minnor corruption! And the arena looks perfect too! Im impressed!
And yes, I did completed the game, the ending looks ok, and I even placed my name on the "Enter your name" screen! So its playable from begin to finish!
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Graphic-Arts: for fullscreen use: "-fullscreen" when running the emulator.