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R. Belmont
Cuckoo for IGAvania
Reged: 09/21/03
Posts: 9713
Loc: ECV-197 The Orville
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Re: Not terribly likely as it stands-- read within.
07/15/11 04:21 PM


> Basically, it sends one keystroke when the button goes down, then another when the
> button goes back up-- state changes, in other words, instead of continuously sending
> the button when held. Same goes for the joystick directions, with on and off
> keystrokes for each.

That's odd. My understanding was the keyboards always have worked that way. MAME wants to see key-down and then no key-up until you've actually let go, and that's precisely the interface both DirectInput and the traditional Windows message API present. Games (and MAME) disable key auto-repeat, because the keyboard implements that by sending key-down (wait) key-up/key-down (wait) key-up/key-down (repeat) and that would of course be harmful to games.

I guess I'll read the Ars article in case you aren't quoting it properly







Entire thread
Subject Posted by Posted on
* Can we get iCade functionality in MAME please? :) Llaffer 06/18/11 08:03 PM
. * Re: Can we get iCade functionality in MAME please? :) R. Belmont  06/20/11 01:45 AM
. * Re: Can we get iCade functionality in MAME please? :) Llaffer  06/20/11 02:43 AM
. * Re: Can we get iCade functionality in MAME please? :) R. Belmont  06/20/11 05:25 PM
. * Re: Can we get iCade functionality in MAME please? :) Llaffer  06/20/11 07:16 PM
. * Re: Can we get iCade functionality in MAME please? :) R. Belmont  06/20/11 09:10 PM
. * Re: Can we get iCade functionality in MAME please? :) Llaffer  06/23/11 01:54 AM
. * Re: Can we get iCade functionality in MAME please? :) R. Belmont  06/23/11 10:39 PM
. * Not terribly likely as it stands-- read within. Firehawke  07/11/11 09:48 AM
. * Re: Not terribly likely as it stands-- read within. R. Belmont  07/15/11 04:21 PM
. * Re: Not terribly likely as it stands-- read within. Firehawke  07/15/11 05:06 PM
. * Re: Not terribly likely as it stands-- read within. R. Belmont  07/15/11 07:06 PM
. * Re: Not terribly likely as it stands-- read within. Llaffer  07/16/11 06:15 PM
. * Re: Not terribly likely as it stands-- read within. R. Belmont  07/18/11 09:46 PM
. * Re: Not terribly likely as it stands-- read within. krick  11/03/11 02:06 AM
. * Re: Not terribly likely as it stands-- read within. Tingoes  09/29/11 04:44 PM
. * Re: Not terribly likely as it stands-- read within. R. Belmont  09/29/11 05:03 PM
. * Screw Apple mogli  11/02/11 10:55 PM

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