http://demul.emulation64.com/
[07 july 2013] DEmul 0.58 WIP
Changelist: - GAELCO: new system added with two games supported: Smashing Drive and ATV Track - HIKARU: new system support added, a lot more of work needed - AWAVE: Sega Bass Fishing Challenge romset added - AWAVE: use MAME's NGBC rom, enable BBA - CORE: FPU opcodes timing fix ("Dead Or Alive 2" slowdown fix) - CORE: MMU sh4 fix - CORE: addc, subc opcodes for SH2/SH3/SH4 fix - CORE: dreamcast various fixes - CORE: fcmpeq NAND case fix - CORE: ftrc NaNd round fix - CORE: ftrc int/rec opcode fix - CORE: heap corruption fix - CORE: internal DMAC support - CORE: invalidate code SH4 fix - CORE: trapa SH2 fix - DC: a lot of game-specific fixes, now more games are playable or glitch-free - DX11: bump mapping added - DX11: order independent transparency added - DX11: render to texture full rewrite - DX11: scaling added - DX11: shadow volume full refactor - DX11: translucent modifier inplemented - DX11: two volume modifier implemented - GDROM: gdrom threading disabled - GPU: DX10/DX11 support for Hardware and Software renders (can be played virtually on any GPU card, but obviously very slow) - GPU: much correct volumes support - GPU: workaround for ATI bugs - NAOMI2: new model cache system - NAOMI2: reflect fix - NAOMI2: render to texture fix - NAOMI2: various improvements - NAOMI: Crackin DJ controls fix - NAOMI: Gun Spike auto-coin fix - NAOMI: Ninja Assault Export (NJA4verA) added - NAOMI: Ninja Assault light gun fix - NAOMI: add 2 new USA bioses - NAOMI: new romsets added: initdv3j with key, Star Horse, Shakatto Tambourine 2001 Spring, Ninja Assault new rev, crackndj2, gunsur2 alt rev, marstv, Radirgy new rev, etc... - NET: BBA network support (TAP driver / OpenVPN needed, modem isn't supported yet) - NET: sync flash/eeprom/etc - PAD: dead zones, dc triggers fix - PAD: full xinput support - VMS: fixed parsing crash on some VMS files - VMS: various fixes
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