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Re: MAME on Xbox
10/30/13 11:50 PM
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> I would like to get the views of members here on the state of MAME on the original > Xbox. > > There is a frontend/emulator called CoinOPs, which consists of source code from MAME, > Final Burn Alpha and a plethora of other arcade, console, handheld and computer > emulators. The main dev who works on it goes by the name of BritneysPAIRs, who often > does not credit any of the original authors of the emulators. He also does not > release his modified source code, as and when he releases updates to CoinOPs. > > I should mention that he has on a couple of occasions released some form of source, > but to my knowledge this was in an incomplete state. > > Many of us in the Xbox scene have tried to discuss this disrespectful behaviour with > him, but he refuses to even accept that what he is doing is wrong. > > http://coinopsproject.freeforums.org
If the Xbox version of MAME was last released during the Xbox's glory days (pre-360), it will most likely be an ancient version of MAME ported from the DOS era (e.g. 0.36 or earlier), and would probably contain a great deal of bugs, incomplete emulation and, of course, a number of missing games compared to modern versions (e.g. later than 0.128 or so). In this case, it would probably similar to the older iMAME releases for smartphones/tablets, where one version is for older/weaker devices and runs a heavily modified variant of MAME 0.37 beta 5 (from the year 2000 - pre-Windows XP!), whereas the other uses a modern build but requires a much more powerful device. Note that the Xbox version was never officially supported by MAMEdev.
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