> Super-sweet! I never thought of it before, but if all of MAME's polygon games use > polynew.h (or whatever it's called these days), then the MAME debugger can get a > similar interface someday. Hmmm...
'fraid not. poly* is all about the rendering (think post-vertex shader level). Doing such a way cool interface requires to be hooked before that, at transform time. That's doable in the non-console 3d systems, I think, which always had hardware (or hardware-ish, e.g. DSP) T&L.