> Um, what? That's already in there. It's the whole way the HLSL shader works. I'm not > sure you're the best person to be dispensing advice on the BGFX shader system if you > don't even understand that much of it.
And? what do you expect? release was two days ago and i am back from my holidays yesterday. I never looked into BGFX before, as there where no examples until now, but yes you are still right, i am not the best person. My noob-skills, will hopefully be enough for some shader conversions and i dont think i will ever write a shader from scratch on my own. Satisfied now?
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