> > Um, what? That's already in there. It's the whole way the HLSL shader works. I'm > not > > sure you're the best person to be dispensing advice on the BGFX shader system if > you > > don't even understand that much of it. > > And? what do you expect? release was two days ago and i am back from my holidays > yesterday. I never looked into BGFX before, as there where no examples until now, but > yes you are still right, i am not the best person. My noob-skills, will hopefully be > enough for some shader conversions and i dont think i will ever write a shader from > scratch on my own. Satisfied now?
So, just to make sure, at no point did you say to yourself, "I haven't had time to familiarize myself with the BGFX system, so I should probably hold off on giving people advice about it until I've had time to understand it"? Because, if so, all the sarcasm in the world can't save you from your own bad decisions.
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