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Mr Ric
MAME Fan
Reged: 09/25/05
Posts: 251
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Re: Asteroids
05/18/16 11:07 PM


> The attached image cannot be enlarged, but I think I know what you mean by "broken
> edges". Do you mean the junction points of the vectors, which look more like a
> crosses, than a points? I will try to find a solution for that issue.
>
> Regarding to the bad resolution. When the -switchres option is used in full screen
> D3D renders the screen in its native resolution, which is 640x480 for vector screen.
> I don't know if this is the correct behavior and if so, why the other renderers don't
> behave like that. But this is how it works since years.

I don't mean the junction points. I mean the vector line between the junction points. You can see that the vectors are broken and jagged in between the junction points. It doesn't look as bad in the posted image as it does when the game is running. If it's running at 640x480 that makes sense. That also accounts for the vectors being very thick in full screen.

They didn't always look this way. I always used switchres only because it gave me 100% speed. It's just recently that the vectors started looking this way.

You mention that the vector screen is 640x480. Are all vector games this resolution? The listxml doesn't show a width and height for the vector games.







Entire thread
Subject Posted by Posted on
* Asteroids Mr Ric 05/05/16 11:10 PM
. * Re: Asteroids Mr Ric  05/15/16 11:13 PM
. * Re: Asteroids Firehawke  05/21/16 09:09 PM
. * Re: Asteroids Mr Ric  05/21/16 09:20 PM
. * Re: Asteroids Jezze  05/21/16 11:15 PM
. * Apparently it blows...... Traso  05/21/16 09:19 PM
. * Sounds like you need to upgrade from you ghetto machine..... Traso  05/17/16 12:18 AM
. * Re: Sounds like you need to upgrade from you ghetto machine..... Heihachi_73  05/22/16 02:53 AM
. * Re: Sounds like you need to upgrade from you ghetto machine..... anikom15  05/22/16 08:39 PM
. * My i5 with embedded is fine with stock HLSL... Traso  05/23/16 11:56 PM
. * Re: Asteroids Jezze  05/16/16 11:02 AM
. * Re: Asteroids Mr Ric  05/17/16 02:31 AM
. * Re: Asteroids Jezze  05/17/16 08:05 PM
. * Re: Asteroids Mr Ric  05/18/16 11:07 PM
. * Re: Asteroids - Update: Bloom Scale causing the slow down Mr Ric  05/21/16 05:04 PM
. * Re: Asteroids - Update: Bloom Scale causing the slow down MooglyGuy  05/21/16 11:15 PM
. * Re: Asteroids - Update: Bloom Scale causing the slow down CiroConsentino  05/22/16 12:22 AM
. * Re: Asteroids - Update: Bloom Scale causing the slow down Mr Ric  05/22/16 02:28 AM
. * Re: Asteroids - Update: Bloom Scale causing the slow down jonwil  05/22/16 08:19 AM
. * Fifty bucks, tops. Traso  05/24/16 12:00 AM
. * Just magnify the page in your browser.... Traso  05/18/16 09:19 PM

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