> > > > I wouldn't say ever, with the failed kickstarter project for a movie it's > apparent > > > > that the fan base is dwindling down. Those games are relics that few today > actually > > > > remember and appreciate. > > >> Yep. Fan base has aged onwards to watching movies on netflix or playing golf etc. > DL > >> would be kidding itself thinking there is still a large market out there still > >> wanting to buy their licensed laser disc games. > > > They moved on to Steam, so they still think there's a market. As long as they can > make > > fifteen cents out of a bundle sale, they will keep selling the game. > > To that vast market of about 3 people. *kidding* > > It is almost as comparable as a record company believing they can make a profit > marketing again early 1900's jazz conductor Paul Whiteman's jazz records. > > > The customer base can't be as big as they were when there was crowd of players > lining up to play the game in arcades etc. The money/profit opportunity ended by year > 2000 imo Most of younger generation could care less about those games.
According to SteamDB / SteamSpy, Dragon's Lair has 48K owners, Dragon's Lair II has 7600, and Space Ace has 6650. They suckered enough people to make a profit... at ten bucks each. Yow. (Though the games have gone on sale for five bucks each so most of those sales must have come from those.)
I wouldn't mind it if they wanted to port the other stuff they're hoarding distribute, but it looks like that's never going to happen.