> > Hey, Haze! > > > > This was captured directly from arcade pcb's video signal to a CGA to VGA > converter. > > > > The actual game is very dark, it is meant to be this way. > > > > The lightening, shadowing and etc are all due to ZEUS features. > > > > Midway Team spoke how they wanted to achieve that in this video: > > https://www.youtube.com/watch?v=8vk7oLgbLuE > > > > You can't be serious that MAME looks better. Check the below screenshot for example > > (you cannot notice Kai's fingers and the sky from The Tomb is completely missing: > > fair enough, in that case, yeah they've made an odd design decision to give > everything a horrible tint of green. in that case I guess it could help to have the > reference, because anybody implementing it might have ended up thinking it was wrong > and backing out their changes. > > anyway I was talking about 1:06 - 1:12 on the video, where the shadowing or whatever > it is around the middle of scorpion looks really glitchy on the pcb.
You know, I actually like the tint. From an amateur photographer's perspective it gives the whole thing an otherworldly feel. The Matrix and The Lord of the Rings also used color grading to great effect. (The Matrix was very obvious about it. It used a green tint whenever they were in the Matrix.)