> > I'm on deployment, so no downloading and playing with stuff for myself. Did a > search > > for retroarch and the first page of results didn't exactly cover my question... > > > > How does retroarch do in comparison to MAME with regards to all the stuff that was > > merged from MESS? Not in terms of accuracy, but playability? > > > > Can I use the very same files from the most recent MAME and play them with > retroarch? > > > > What does Retroarch do that MAME does not, and vice versa? > > I use Retroarch when i don't have any other alternative or unsatisfying ones (for > example on the GPD XD). > > But emu-politics aside (even if what Haze spotted is really important), it's a very > hard and counter intuitive frontend to use. > > I won't see the point about using it in Windows. It has the merit to exist where > nothing else exists, but the unifiyed interface is barely a point when you're so user > unfriendly.
Interesting point of view, typically this is actually the opposite of what I usually hear from people.
I've set up RetroArch for people before in cases where they need it to 'just work' and be user friendly, as in you have a Dualshock connected to a PC, you launch the app, point it at a ROM and it 'just works' with all the buttons mapped exactly as you'd expect for whatever pad you have connected, interface and games.
The interface is basically just a 1:1 copy of the Playstation 3 interface (to the point where I wonder why Sony haven't just sued them)
I don't like it, but I'd actually say ease of use was it's *only* strength, although yeah, maybe if you consider ease of use to include the ability to actually do anything complex, it sucks.
For anybody with an ounce of technical skill I just give them the proper emulators because I think it makes more sense to do so as you're not having to run crippled versions of them.
Also I see it's rather hilarious, claiming they'll never ask for money, yet now with a Patreon site to raise money to 'port cores' (ie hack up somebody else's work)
|