> > Whereabouts did you hear that only 3 cores are used? I'm pretty sure that that's > not > > the case. > > That's MAMEdev's official line. Using more than 3 cores/threads for the polygon > renderer actually starts slowing down again. Aaron had some vague ideas why, but we > really need someone with a license for a parallelism debugger to figure out what's > going on. (I think the really high-end pro versions of VTune can do that).
Well good, I actually own that sort of VTune, as far as I'm aware I went in for the whole "Parallel Studio" edition, which it's now called. How do I use it to find out the relevant info?
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