TrevEB |
Brokering peace between the collectors and the Mame Community
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Reged: 03/11/05
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Posts: 769
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Loc: Oakland, CA
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Re: Williams Predators for the first time in 30 years!
07/30/17 05:37 PM
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It is being worked on but its not functional yet in Mame. To quote Andrew, "its tricky stuff". One CPU running 4 video boards independently. The game behaved brilliantly yesterday. One of the four audio channels had never worked and Andrew was never able to chase down why. When the game was plugged in at the show, it just started working and never went down. The game had one freak out Friday night. Andrew pulled all the boards and reseated them. Got an NVram failure alert but the game played. Saturday: not a single glitch. Worked like a champ all day.
The game is a lot of fun. Think Space Wars with 4 ships and more breathing room. Shooting and antimatter mines that you shoot,place, and detonate. Tough to use without blowing yourself up. Clouds to camp in, invisibility and shield power ups, 4 space jumps to desired corners of the screen, The sun, and flaming meteors and mines to avoid. Space is full of insects and other things that attach to the ship and leech your energy.
One thing that is sort of odd is that the ship only moves when the button is pushed along with the joystick shoved in the direction you want to go. No inertia. Sometimes you just forget how to move. maybe 2 joysticks instead of one joystick and 2 buttons would have prevented that.
A great game for sure and an excellent choice for network mame. I also spoke with Steve Ritchie about the game as I thought he was a co-creator. Turns out he is not, but he did put in "millions of hours" play testing it back in the day. Very impressed to see it again.
TrevEB
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