> > Shoutime dumped the EPROM from the controller PCB that was missing for Air Inferno > (Japan). > > > - > src/mame/drivers/taitoair.cpp > > > @todo - Framebuffer DMA requires palette switch to be selected dynamically, see at > first stage Course Select in Top Landing. My gut feeling is that 3d poly fill > operation actually copies to internal buffer then a DMA op actually do the > buffer-to-screen copy, including gradiation ROZ too; > > - Air Inferno: missing landing monitor camera (blackened); > - Air Inferno: missing 3d HUD graphics; > - Air Inferno: Expert course has wrong 3d geometry; > - Air Inferno: Almost surely crashing during replay has missing smoke effect, looks > quite odd atm. > > > GAME( 1990, ainferno, 0, airsys, ainferno, taitoair_state, 0, ROT0, "Taito America > Corporation", "Air Inferno (US)", MACHINE_NOT_WORKING ) > - > > > I wonder how many issues that will correct now that the previously missing rom is > now supported. I am looking forward to another future update from Kale.
Mostly likely none, unfortunately.
Somebody needs to send me an Air Inferno/Midnight Landing PCB so we can run tests on the hardware Pity they're both hard to find.
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