> > Even if things are "done properly" and an emulator has perfect timings you'll still > > be "changing how the games are meant to play", because you'll always end up with > > bigger latency than the original hardware, as your system's latency will stack with > > the latency from the emulated hardware. > > This argument is not true. > > The system's latency can be made ZERO today. Or a figure so close to zero that's > ridiculous.
Then it is not untrue, is it?
I do get what you mean, the system's latency can become so low as to become almost irrelevant. But if MAME and GroovyMAME are to represent virtue, then it's better not to oversell it.
Not everyone can afford a top notch monitor, runahead is still an useful approach for some displays. And it doesn't even have to be cheap monitors, there are also very expensive monitors that have bad response times.
Anyway, these are exciting times, I can't wait for the frameslice approach to come out in GroovyMAME
Edited by iVoid (04/23/18 09:48 PM)
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