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MooglyGuy
Renegade MAME Dev
Reged: 09/01/05
Posts: 2258
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Re: Problems with ripping digitized samples from arcade games
11/15/19 10:50 AM


> Yes! that's exactly what I'm looking for! thank you!
>
> How did you manage to rip/extract these?

Rather than trying to work out how to decode the samples myself, I let MAME do the heavy lifting for me. This is MAMEWorld, after all.

If you're able to compile your own build of MAME, then if you pull the latest code from our Github page, you'll have my changes which make extracting samples a cinch, as long as you can get the game to play them.

Once you have the code downloaded, throw open the following file, and change the value at this line from 0 to 1:

https://github.com/mamedev/mame/blob/master/src/devices/sound/k007232.cpp#L30

Then compile MAME. Any games using the K007232 sample-player chip will log out the samples being played as WAV files, tagged with the address in memory where the sample is located.







Entire thread
Subject Posted by Posted on
* Problems with ripping digitized samples from arcade games MoonTurtle 11/12/19 09:01 PM
. * Re: Problems with ripping digitized samples from arcade games MooglyGuy  11/13/19 07:39 PM
. * Re: Problems with ripping digitized samples from arcade games MoonTurtle  11/15/19 12:17 AM
. * Re: Problems with ripping digitized samples from arcade games MooglyGuy  11/15/19 10:50 AM
. * Re: Problems with ripping digitized samples from arcade games MoonTurtle  11/26/19 06:06 PM
. * Re: Problems with ripping digitized samples from arcade games MooglyGuy  11/27/19 01:38 AM
. * Re: Problems with ripping digitized samples from arcade games Vas Crabb  11/28/19 10:25 AM
. * Re: Problems with ripping digitized samples from arcade games hydef  11/16/19 07:00 PM
. * Re: Problems with ripping digitized samples from arcade games hydef  11/12/19 09:39 PM
. * Re: Problems with ripping digitized samples from arcade games Heihachi_73  08/09/20 03:50 PM

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