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MoonTurtle
MAME Fan
Reged: 04/16/19
Posts: 3
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Re: Problems with ripping digitized samples from arcade games
11/26/19 06:06 PM


I've never really successfully compiled anything before, I've heard that MAME should be compiled with GCC, so I decided to go to SourceForge to get MAME properly compiled,

https://sourceforge.net/projects/tdm-gcc/files/latest/download

I haven't downloaded it yet, because I don't know if it's the version needed to compile MAME.

I previously installed "MSYS64" to try to compile the MAME source code however I have no idea how to use it.

I've always been a bit terrible about compiling anything, because it can easily go wrong, resulting in a buggy, compiled mess, I'm speaking from experience here, I've never compiled anything without it being glitchy or completely unusable.







Entire thread
Subject Posted by Posted on
* Problems with ripping digitized samples from arcade games MoonTurtle 11/12/19 09:01 PM
. * Re: Problems with ripping digitized samples from arcade games MooglyGuy  11/13/19 07:39 PM
. * Re: Problems with ripping digitized samples from arcade games MoonTurtle  11/15/19 12:17 AM
. * Re: Problems with ripping digitized samples from arcade games MooglyGuy  11/15/19 10:50 AM
. * Re: Problems with ripping digitized samples from arcade games MoonTurtle  11/26/19 06:06 PM
. * Re: Problems with ripping digitized samples from arcade games MooglyGuy  11/27/19 01:38 AM
. * Re: Problems with ripping digitized samples from arcade games Vas Crabb  11/28/19 10:25 AM
. * Re: Problems with ripping digitized samples from arcade games hydef  11/16/19 07:00 PM
. * Re: Problems with ripping digitized samples from arcade games hydef  11/12/19 09:39 PM
. * Re: Problems with ripping digitized samples from arcade games Heihachi_73  08/09/20 03:50 PM

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