> Yes, that is what i had in mind . Looking good. > Downside is, it misses top and bottom. That is only solveable with the shader itself. > A little more love, it would be perfect for such a task. > > Maybe Moogly will have same mercy on us > Would be really cool to see that solved. > Ideally the pillarbox fx would be a mirror of the sides, top and bottom, to make it > even more realistic. > Currently, it is just a copy (not mirrored) of the sides.
I've got the top and bottom added just yesterday but still need to tweak the bezel itself. All you have to do is add to the chain, then modify the .lay coordinates.
(originally before adding the top) bgfx_screen_chains pillarbox_left_vertical,pillarbox_right_vertical,
(with top and bottom) bgfx_screen_chains pillarbox_left_vertical,pillarbox_right_vertical,pillarbox_left_vertical,pillarbox_right_vertical
pretty much just adding another pair of instances of the pillarbox. i'm working on reversing the axis of pillarbox effects so that they mirror 1:1, not sure if it is possible, but there should be an xml code able to do it. Will post an update later.
Also, would you happen to have that bezel u showed on the Cadillacs screenshot? Can you shoot it to me...i'd like to test it to see how it looks with my current setup. Thanks.