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FMecha
MAME's (Armchair) Motorsports Consultant
Reged: 01/18/09
Posts: 152
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Re: [xmcota] Akuma's continue grunt - bug? [kinda OT]
12/23/14 05:59 PM



> The way I always did the Akuma code: (highlight whichever character, wait 3 to 4
> seconds or watch the other player's 'Insert Coins' letters flashing, move over the
> correct characters, on the last character - wait another 3 to 4 seconds) PAUSE the
> Game Emulator. Press and hold the required buttons. Unpause.

According to SRK Wiki:

Quote:



Play as Akuma, Player 1

Place the cursor on Spiral, then hold it there for three seconds. Then put your cursor on these characters in the following order: Silver Samurai, Psylocke, Colossus, Iceman, Colossus, Cyclops, Wolverine, Omega Red, and Silver Samurai. When you stop on Silver Samurai, wait for three seconds, then press Light Kick, Hard Kick and Hard Punch simultaneously. If this is done right, the announcer will say "Silver Samurai", but Akuma will drop down and take his place as your character.

Play as Akuma, Player 2

Place cursor on Storm, then hold it there for three seconds. Then, put your cursor on these characters in the following order: Cyclops, Colossus, Iceman, Sentinel, Omega Red, Wolverine, Psylocke, Silver Samurai, and Spiral. (The button movements for this sequence are in the following order: Right, Down, Left, Left, Left, Down, Right, Right) When you stop on Spiral, press Light Kick, Hard Kick and Hard Punch simultaneously. If this is done correctly, the announcer will say "Spiral", but Akuma will drop down to take his place as your character.






Quote:



Some theories about the timing:

It does not have to be 3 seconds exactly (can be more?), but the time you wait on the first and last characters must be exactly the same.





(also watch this).

--

Back to topic - I (may) need verification from those who has access to the PCB/original game.







Entire thread
Subject Posted by Posted on
* [xmcota] Akuma's continue grunt - bug? FMecha 12/23/14 04:25 PM
. * Re: [xmcota] Akuma's continue grunt - bug? Tomu Breidah  12/23/14 05:13 PM
. * Re: [xmcota] Akuma's continue grunt - bug? [kinda OT] FMecha  12/23/14 05:59 PM
. * Re: [xmcota] Akuma's continue grunt - bug? [kinda OT] Tomu Breidah  12/23/14 09:30 PM

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