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Quantum Leaper
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Reged: 03/08/04
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Re: MAME 32-button cap?
05/23/11 01:32 AM


> > Hi, I've made a custom USB device that acts as a 64-button gamepad, the device
> works
> > perfectly when testing it with the DirectX SDK Joystick Sample.
> >
> > But MAME can't seem to recognize buttons higher than 32(0-31).
> > The dwButtons in input.c shows 64 buttons and it enumerates through 64 buttons and
> > adds them to the list but maybe it's not polling them all.
> >
> > Anyone got any ideas?
> >
> > Kosmo
>
> Why would you do that? I hate modern PS3/X360 controllers for having too many buttons
> to keep track of

Multiplayer mahjong controller is the only think I could think of... I agree most modern controllers have way to many buttons.







Entire thread
Subject Posted by Posted on
* MAME 32-button cap? KosmoKeLi 04/15/11 09:07 AM
. * Re: MAME 32-button cap? R. Belmont  04/27/11 06:02 PM
. * Re: MAME 32-button cap? Quantum Leaper  05/23/11 01:32 AM
. * Re: MAME 32-button cap? mogli  06/15/11 11:45 AM

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