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sandheaver
MAME Fan
Reged: 03/13/13
Posts: 14
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Re: Forcing Mame to 120Hz screen output with proper game timing
03/13/13 12:52 AM


I'm a newb.

How did you insert the blank frame, and, doesn't that halve the perceived brightness?

Thanks.

edit: I found this: http://forum.arcadecontrols.com/index.php/topic,130710.msg1339920.html#msg1339920

This seems out of line with what MAME and MESS are trying to accomplish. Maybe there's room here to further abstract MAME away from display altogether and to simply pass data to a rendering layer/application. In that layer you could go crazy and still keep the pure emulation MAME and MESS aim for.

again, I'm a newb. don't attack me too hard.

Edited by sandheaver (03/13/13 02:47 AM)







Entire thread
Subject Posted by Posted on
* Forcing Mame to 120Hz screen output with proper game timing harlok 02/26/13 03:11 PM
. * Re: Forcing Mame to 120Hz screen output with proper game timing R. Belmont  02/27/13 07:50 PM
. * Re: Forcing Mame to 120Hz screen output with proper game timing harlok  02/28/13 02:43 PM
. * Re: Forcing Mame to 120Hz screen output with proper game timing SailorSat  02/28/13 05:53 PM
. * Re: Forcing Mame to 120Hz screen output with proper game timing R. Belmont  02/28/13 06:02 PM
. * Re: Forcing Mame to 120Hz screen output with proper game timing harlok  03/01/13 12:20 PM
. * Re: Forcing Mame to 120Hz screen output with proper game timing harlok  03/01/13 07:14 PM
. * Re: Forcing Mame to 120Hz screen output with proper game timing sandheaver  03/13/13 12:52 AM
. * Success! Software-based black frame insertion works! 60fps now has less motion blur on 120Hz LCD's Blur Busters  03/13/13 11:01 PM

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