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SteelTigers
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Reged: 12/23/17
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Re: asteroid.cpp question...
01/25/18 06:14 AM


> I took a look in the driver quick.
> https://github.com/mamedev/mame/blob/master/src/mame/drivers/asteroid.cpp
>
> If it were computer controlled, then we'd probably see it in the memory map like
> Lunar Lander. But it's not listed.
>
> Perhaps it's not and instead much simpler, like upon signal from coin mech, start 555
> timer to begin LED flashing. Would have to check schematics.
>
> Mind you, I'm no expert on Asteroids hardware.
>
> [EDIT] I just found the LEDs in the driver tho for Asteroids Deluxe.
> MCFG_ADDRESSABLE_LATCH_Q0_OUT_CB(WRITELINE(asteroid_state, start1_led_w))
> MCFG_ADDRESSABLE_LATCH_Q1_OUT_CB(WRITELINE(asteroid_state, start2_led_w))
>
> - Stiletto

Thank you for looking. I spent about half hour looking at it before I posted and didn't see anything. But then again, I haven't wrote code in 15 years so I figured I would ask around and see if I missed something.

Thanks again.

[Edit] This has been resolved thanks to Mr.Do! Thank you guys for the help...

Edited by SteelTigers (01/25/18 11:08 AM)







Entire thread
Subject Posted by Posted on
* asteroid.cpp question... SteelTigers 01/25/18 12:08 AM
. * Re: asteroid.cpp question... Nightvoice  03/25/18 07:55 AM
. * Re: asteroid.cpp question... StilettoAdministrator  01/25/18 05:12 AM
. * Re: asteroid.cpp question... SteelTigers  01/25/18 06:14 AM
. * Re: asteroid.cpp question... StilettoAdministrator  01/25/18 04:06 PM
. * Back on topic... Asteroids in 0.195 Mr. DoAdministrator  02/03/18 10:29 PM
. * Re: Back on topic... Asteroids in 0.195 Bad A Billy  02/04/18 06:31 AM
. * Re: Back on topic... Asteroids in 0.195 eientei95  03/07/18 09:39 AM
. * Changing topic... playch10.cpp question Mr. DoAdministrator  01/26/18 01:07 PM
. * Re: Changing topic... playch10.cpp question Vas Crabb  01/27/18 10:34 AM
. * Re: Changing topic... playch10.cpp question Mr. DoAdministrator  01/28/18 04:48 AM
. * Re: Changing topic... playch10.cpp question JWallace  01/26/18 04:06 PM
. * Re: Changing topic... playch10.cpp question Vas Crabb  01/28/18 06:01 AM
. * Re: Changing topic... playch10.cpp question JWallace  01/28/18 03:10 PM

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