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JWallace
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Reged: 09/22/03
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Re: Changing topic... playch10.cpp question
01/26/18 04:06 PM


Surely the issue here is not the porting to the artwork system, but the fact that the driver doesn't seem to support that display ticking down outside of the data writes? Unless I've misunderstood and the BIOS has to keep writing updated values to that for it to work. If it didn't, then you'd want code like this instead of the popmessage, then you can have artwork for digit0 to digit3 to do the job.

Code:


for (i=0; i<4; i++)
{
output().set_digit_value(i,m_timedata[i]);
}



There's probably some argument about what actually drives that display as well, but since I'm thigh deep in an attempt to rebuild and improve my development/playing PC, I can't actually run anything to test it, so there are caveats with using this directly.


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Entire thread
Subject Posted by Posted on
* asteroid.cpp question... SteelTigers 01/25/18 12:08 AM
. * Re: asteroid.cpp question... Nightvoice  03/25/18 07:55 AM
. * Re: asteroid.cpp question... StilettoAdministrator  01/25/18 05:12 AM
. * Re: asteroid.cpp question... SteelTigers  01/25/18 06:14 AM
. * Re: asteroid.cpp question... StilettoAdministrator  01/25/18 04:06 PM
. * Back on topic... Asteroids in 0.195 Mr. DoAdministrator  02/03/18 10:29 PM
. * Re: Back on topic... Asteroids in 0.195 Bad A Billy  02/04/18 06:31 AM
. * Re: Back on topic... Asteroids in 0.195 eientei95  03/07/18 09:39 AM
. * Changing topic... playch10.cpp question Mr. DoAdministrator  01/26/18 01:07 PM
. * Re: Changing topic... playch10.cpp question Vas Crabb  01/27/18 10:34 AM
. * Re: Changing topic... playch10.cpp question Mr. DoAdministrator  01/28/18 04:48 AM
. * Re: Changing topic... playch10.cpp question JWallace  01/26/18 04:06 PM
. * Re: Changing topic... playch10.cpp question Vas Crabb  01/28/18 06:01 AM
. * Re: Changing topic... playch10.cpp question JWallace  01/28/18 03:10 PM

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