> Even if things are "done properly" and an emulator has perfect timings you'll still > be "changing how the games are meant to play", because you'll always end up with > bigger latency than the original hardware, as your system's latency will stack with > the latency from the emulated hardware.
This argument is not true.
The system's latency can be made ZERO today. Or a figure so close to zero that's ridiculous. But you need good hardware. A good PC and a proper monitor, either a CRT or a Free-Sync/G-Sync flat panel. This is the path of virtue. Expensive and laborious.
Then you have the path of vice: lousy hardware compensation, sloth and stinginess. Don't listen to those purists, we offer you a product that gets you the same (better!) performance on your beloved recycled Atom laptop or supercheap Raspberry Pi.
And still, latency compensation is a very, very clever trick. It's Shmupmame done right. But it's a wrong approach to the problem.
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