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Rotwang
Life is too short to be little...
Reged: 03/21/17
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Re: MAME debugger vs. IDA Pro
03/20/19 06:38 AM


You don't need a Neo-Geo plugin. Those bytes you're looking at in IDA are actually part of the M68K's vector table.

https://wiki.neogeodev.org/index.php?title=68k_vector_table

This table is, conveniently enough, used to find what you're after: the starting address of the ROM as a 4 byte address. The first 3 bytes of it are actually in your screenshot at address $0004 and on (looks like $0000FF?? replace the ?? with whatever byte is at $0007). Jump to that address to disassemble the real start of the game's program.

Edited by Rotwang (03/20/19 06:38 AM)







Entire thread
Subject Posted by Posted on
* MAME debugger vs. IDA Pro VasiliyFamiliya 02/22/19 05:03 PM
. * KOF '94 reverse engineering. VasiliyFamiliya  08/26/19 08:36 AM
. * KOF '94 reverse engineering. VasiliyFamiliya  05/30/19 04:25 AM
. * Re: KOF '94 reverse engineering. MooglyGuy  05/30/19 08:02 PM
. * Re: KOF '94 reverse engineering. Haze  05/31/19 11:23 AM
. * Re: MAME debugger vs. IDA Pro Rotwang  03/20/19 06:38 AM
. * Re: MAME debugger vs. IDA Pro VasiliyFamiliya  03/21/19 03:21 PM
. * Re: MAME debugger vs. IDA Pro Rotwang  03/21/19 04:57 PM
. * Re: MAME debugger vs. IDA Pro VasiliyFamiliya  03/21/19 06:03 PM
. * Re: MAME debugger vs. IDA Pro Rotwang  03/22/19 05:53 AM
. * Re: MAME debugger vs. IDA Pro R. Belmont  02/26/19 06:53 PM
. * Re: MAME debugger vs. IDA Pro VasiliyFamiliya  02/27/19 05:00 AM

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