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afaik the driver does resolution switches, which BGFX backend doesn't like much
Interesting. Upon further investigation it does indeed seem to be the problem, games that switch between low res & hi-res modes, are crashing.
Just tried some of the STV games that do this and they do crash out of Mame as soon as they try and switch to their Hi-Res mode for such things as their title screens(Cotton Boomerang & Radiant Silvergun).
Will the (above) fix be included in Mame .216? as I really like using the BGFX backend because of the flexibility when it comes to Shader effects
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