> Definitely an informative site and bookmarked for future references. I picture > future hash file updates of info coming from there in the future. I recall getting > some diskettes from someone (friend, coworker...don't remember) with several > diskettes being backups back in 1985. I didn't know the KQ1 I was using in 1985 was > the 'composite' version. I thought maybe it was some 'demo diskette' version.
The below blog posts, a few years after the aforementioned one, goes into more depth specifically with all of the various KQ 1 releases, including month and year of release, protection implemented, features, highlights, and respective changes:
http://nerdlypleasures.blogspot.com/2017/04/the-evolution-of-kings-quest.html
For posterity:
King's Quest IBM PCjr. Released on May 10, 1984. Copy Protection : Non-standard sector sizes
Runs only on an IBM PCjr. or a Tandy 1000 with 128KB of RAM Type "copy disk" to make a play and save game disk IBM's later printings replaced the full keyboard overlay with a function key strip when it recalled the chicket-style PCjr. keyboards. Boxes with a copyright of 1983 have the overlay, boxes with a copyright of 1984 has the key strip.
King's Quest IBM PC Release : May 30, 1984 Copy Protection : Formaster Copylock
Supports composite color CGA and PC speaker sound. Requires 128KB of RAM The protagonist's name was changed from "Grahame" to "Graham". The manual was drastically changed to give a more dramatic version of the story. Playing information now given on a reference card
King's Quest IBM PC Release : August 16, 1984 Copy Protection : Formaster Copylock
CGA RGB color support added Chris Iden is credited for the first time Script bugs were fixed
King's Quest Tandy 1000 Release : May 24, 1985 Copy Protection : Unnamed Protection, unofficially known as "Sierra Online Protection #2"
Will run on a 128KB IBM PCjr. but not an IBM PC or Compatible Sound effects derive from PC version, even though the Tandy supports the same 3-voice sound chip that the PCjr. uses.
King's Quest Tandy 1000 & IBM PCjr. Release : September 4, 1985. Copy Protection : Unnamed Protection, unofficially known as "Sierra Online Protection #2"
Identical to above, but copyright text strings no longer reference Tandy or Radio Shack.
King's Quest : Quest for the Crown Release November 13 or 26, 1986 Game Version : 1.0U AGI Interpreter : 2.272 Copy Protection : Softguard Softlock 2.0.3 Sierra Variant
MS-DOS Required Adds EGA and Hard Disk drive support Status bar visible RGB and Composite CGA dithering algorithms changed Different and more music and sound effects (Greensleeves from KQ2), ambient sounds removed 256KB Required Replacement character art (Wizard from KQ2, crocodiles from Black Cauldron) New version and special thanks credits added Title screen gives black background/white text scroll Screen vector drawing and filling no longer shown Two alligators on castle screens Slow, Normal and Fast speeds added Can add text descriptions to save games Copyright date 1986 Pre-title screen prompt to center the joystick
King's Quest : Quest for the Crown Release : May 5, 1987 Game Version : 2.0F AGI Interpreter : 2.245 Copy Protection : Softguard Softlock 2.0.3 Sierra Variant
Hercules Graphics support Drop down menu support Fixed red-leaf title screen error 3.5" 720KB Disk Support Executable recognizes certain command-line arguments -c, -r, -t, -h, -e Graham stops walking when he touches a solid object Tells you to press Escape if you do not want to use a joystick Copyright date 1987
King's Quest : Quest for the Crown Release : December 1, 1987 Game Version : 2.0F AGI Interpreter : 2.917 Copy Protection : Softguard Softlock 2.0.3 Sierra Variant or None (Slash and Anniversary releases)
MCGA 16-Color Support EGA Graphics Speed Bug fix (no more trails on 386 and fast 286 machines) Supports EGA or VGA on Tandy 1000 with Tandy 3-voice sound (unofficially) Note envelopes added to 3-voice music, different envelope parameters used on PCjr and Tandy 1000
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