Quote: erm... unless that game uses some 10 years old technology (e.g. model 2 hardware), there is no way that the game would run full speed on a computer under MAME.
I agree that probably kids would play the game full speed the PS3/XBOX360 port rather than go to the arcades, but for sure they would not play it through MAME, not even if they could get access to a CERN supercomputer...
And thats the point, that not all games are ran on state of the art hardware. For example, there could be a new Metal Slug style game, and they are not going to need super-power hardware.
And or possibly mame emulates a game, but it runs slow. Then some other emulator author finds a way to speed it up with hacks.
But as said, an arcade (and or single placed game) is based on long term investment. Games are supposed to be played & enjoyed, earning for years.
Its not entirely Mames fault that games interest die too soon, and console ports are the worst offenders. However, the original poster does have a point. Emulation too soon could in fact hurt both income in coins, as well as ports.
Dont make the mistake, Im not a mame hater. (with exception to crap like missing arcade shifter toggle support) I like and use it. I realize that makes it harder for emulation efforts, but then again, the point of emulation is keeping history alive, not trying to bury it while its still kicking.
These guys need to know, that just because Namco or other companies stop selling a game, doesnt mean the games life is over. In fact, its pretty much just began. The other people down the line Need to make money too... else the big companies are never going to get another game sale again.
While most of this is moot, considering the state of todays arcades / ops... its conceivable that someone actually make games worth playing, that people would actually drive to get to play on a regular basis, that no console port would be released.. at least not for a good many yrs. A revival of a lost, and missed industry...