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jclampy
MAME Fan
Reged: 09/16/11
Posts: 105
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Re: HLSL
10/15/11 12:08 AM


ilya-v
> Comparison:
> http://i557.photobucket.com/albums/ss18/ilya-v/Compared.png
> http://i557.photobucket.com/albums/ss18/ilya-v/mk2Comparison.png
> Current Mame Apreture on the Left.

So what about a comparison of these aperture.png when zoomed out with proper HLSL settings so we can see if it makes a difference in the 'real world'?

> Use my Aperture with:
> shadow_mask_usize 0.625000
> shadow_mask_vsize 0.781250
>
> Its important to use this settings for accurate ratio.

Isn't this for setting pixel shape characteristics, ie: TV pixels are fatter than PC pixels. These were numbers I use as a general starting point;
shadow_mask_usize 0.187500
shadow_mask_vsize 0.093750

> I want to mention that shadow_mask_x_count has a BUG.
> If I set it to 10 there are LESS actual pixels on the screen.
> The last few are CHOPPED on the right as you can see in the picture.
> On the contrary shadow_mask_Y_count IS pixel perfect.
> if you set it to 10 it actually show 10 pictures.

Actually I think is an issue with taking screenshot grabs with HLSL enabled. When you saw my previously posted screenshot there are some lines on the righthand side end up wrapped around over to the leftside of the screenshot grab. That was made with 0.143u5 and you can tell by looking at the edge of screen around the bezel artwork. You can't notice it further up because I put black borders to keep aspect ratio. Here is another screenshot I made from a while back;
http://www.servimg.com/image_preview.php?i=1&u=16791818

> Also its important to mention that Mame original AND my Aperture is doubled.
> If you set shadow_mask_x_count and shadow_mask_y_count to 320x240 its actually
> 640x480.

Do you have somewhere to back this up because I have never read that anywhere? Remember that if your final output resolution is 640x480 then HLSL will already have scaled the shadow mask to 640x480 in the final stages.

> So for Mortal Kombat set it to 200x127 NOT 400x254, this applies to the original mame
> aperture.

Mortal Kombat original game res is 399x253 and I would put that for my shadow mask as well.
http://maws.mameworld.info/maws/romset/mk

> P.S
> I am not sure if I'm in the right forum for this.
> Oh, well...

Thanks Robert for informing us that the HLSL dev can't post here.


Read about my latest custom HLSL setup here;
http://gamingnos.blogspot.com/







Entire thread
Subject Posted by Posted on
* HLSL mesk 09/07/11 09:30 PM
. * HLSL support note R. Belmont  10/14/11 09:37 PM
. * Re: HLSL jclampy  10/14/11 10:59 AM
. * Re: HLSL ilya-v  10/14/11 12:16 PM
. * Re: HLSL jclampy  10/14/11 12:26 PM
. * Re: HLSL ilya-v  10/14/11 12:39 PM
. * Re: HLSL jclampy  10/14/11 12:57 PM
. * Re: HLSL ilya-v  10/14/11 01:39 PM
. * Re: HLSL jclampy  10/14/11 02:23 PM
. * Re: HLSL ilya-v  10/14/11 03:39 PM
. * Re: HLSL ilya-v  10/14/11 06:04 PM
. * Re: HLSL jclampy  10/15/11 12:08 AM
. * Re: HLSL John IV  10/15/11 01:27 AM
. * Re: HLSL jclampy  10/15/11 11:27 PM
. * Re: HLSL Mozii  09/26/11 07:00 AM
. * Re: HLSL B2K24  09/26/11 08:14 AM
. * Re: HLSL mesk  09/26/11 05:52 PM
. * Re: HLSL ilya-v  10/12/11 06:37 PM
. * Re: HLSL jclampy  10/14/11 06:52 AM
. * Re: HLSL ilya-v  10/14/11 09:00 AM
. * Re: HLSL B2K24  10/14/11 08:27 AM
. * Re: HLSL jclampy  10/14/11 10:41 AM
. * Re: HLSL DaffyDuck  09/18/11 04:43 PM
. * Re: HLSL jclampy  09/20/11 10:40 AM
. * Re: HLSL R. Belmont  09/18/11 05:49 PM
. * Re: HLSL Heihachi_73  09/19/11 08:37 AM
. * Re: HLSL DaffyDuck  09/18/11 06:11 PM
. * Re: HLSL Ziggy100  09/18/11 07:19 PM
. * Re: HLSL DaffyDuck  09/18/11 07:35 PM
. * Re: HLSL jclampy  09/17/11 04:55 AM
. * Re: HLSL Zaghadka  09/07/11 10:26 PM
. * Re: HLSL mesk  09/07/11 10:56 PM
. * Re: HLSL TafoidAdministrator  09/08/11 03:58 AM
. * Re: HLSL Acidolitis  09/09/11 03:25 AM
. * Re: HLSL mesk  09/09/11 04:50 AM
. * Re: HLSL Acidolitis  09/10/11 01:28 AM
. * Re: HLSL jufis  09/11/11 04:20 PM
. * Re: HLSL Zaghadka  09/08/11 12:35 AM
. * Re: HLSL Malmanian  09/07/11 10:15 PM

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