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Re: Need help for contact, regarding new HLSL post.fx Shader
08/31/14 03:19 PM
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Ok, i understand now. I have read much worser english here and never someone did complain about it. I am not here for witchinŽand bitchinŽ(nice movie by the way).
It doesnt make sense for me to go on with this thread, if no one is interested in any improvements regarding HLSL. IMHO there was nothing wrong with it, as the post.fx from Jezze dont change any essential functions of the original code. People can at least decide for themselves, if a vignette or a light reflection has a "CRT simulation" characteristic. Dont like = turn it off... easy as that.
On a last note regarding the vector settings on HLSL, i would recommend that the default of 500.0 in the vector_length_ratio is set to something meaningfull like 30.0 . I never had any visual impact with settings higher than 100.0 , so i guess this is some kind of a bug.
I wish all MAME devs good look for the future and until the usage and handling of the shadowmask in HLSL is corrected, i can use alternatives.
thx, u-man
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