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FMecha
MAME's (Armchair) Motorsports Consultant
Reged: 01/18/09
Posts: 152
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[xmcota] Akuma's continue grunt - bug?
12/23/14 04:25 PM


I just noticed that, if you lose as Akuma in X-Men: Children of the Atom [xmcota], the grunt varies when you continue.

Play as P1, press P1 Start at continue: Wolverine's "Ha!"
Play as P1, press P2 Start at continue: Silver Samurai's grunt (closest to classic Akuma grunt)
Play as P2, press P1 Start at continue: same as above
Play as P2, press P2 Start at continue: Psylocke's "Come on!"

Is this a bug? This is tested using cheats to select him, so I would like feedback from those who can enter the Akuma code in this game (because I can't) before I tell MAME Testers.

MAME 0.151 (not bothered to upgrade yet - might do that for this and groundfx car ID bug), xmcota parent set (Ver 3.00 Euro 950331).







Entire thread
Subject Posted by Posted on
* [xmcota] Akuma's continue grunt - bug? FMecha 12/23/14 04:25 PM
. * Re: [xmcota] Akuma's continue grunt - bug? Tomu Breidah  12/23/14 05:13 PM
. * Re: [xmcota] Akuma's continue grunt - bug? [kinda OT] FMecha  12/23/14 05:59 PM
. * Re: [xmcota] Akuma's continue grunt - bug? [kinda OT] Tomu Breidah  12/23/14 09:30 PM

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