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StilettoAdministrator
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Reged: 03/07/04
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Re: HBMAME 0.176
07/28/16 05:27 PM


> > Any chance to see the same graphics effects like in MAMEUIFX with OPENGL and "CRT
> > Geom HQ" shader? I tried to configure it manually with similar way to MAMEUIFX
> (.ini
> > files), all necessary files copied to proper directories. It does not work or did I
> > do something wrong?
> >
> > Tnx for info, Robert
>
> HBMAME is just MAME core with different games. It doesn't support any extra features.

cgwg's crt-geom and crt-geom-deluxe filters were added to MAME's BGFX filters during the 0.176 cycle.

OP, what you want is now a lot easier (I think, assuming one of those filters offers identical output, it's the same filter author at any rate) and doesn't involve copying files around. You just need to switch your video output to BGFX instead of OpenGL, and enable the filter. Robbbert should be able to walk you through how you do this with MAMEUI/HBMAMEUI.

If for some reason you want to stick with OpenGL, this should work for you as well. As Robbbert says, HBMAME doesn't differ from MAME in how you configure it, and HBMAMEUI doesn't differ from MAMEUI. (MAME and MAMEUI differ by a bit tho!)

- Stiletto







Entire thread
Subject Posted by Posted on
* HBMAME 0.176 Robbbert 07/27/16 11:26 AM
. * Re: HBMAME 0.176 mcx997  07/28/16 10:29 AM
. * Re: HBMAME 0.176 RobbbertModerator  07/28/16 02:22 PM
. * Re: HBMAME 0.176 StilettoAdministrator  07/28/16 05:27 PM
. * Re: HBMAME 0.176 RobbbertModerator  07/28/16 05:45 PM
. * Re: HBMAME 0.176 StilettoAdministrator  07/28/16 06:16 PM
. * Re: HBMAME 0.176 mcx997  07/28/16 09:49 PM
. * Re: HBMAME 0.176 StilettoAdministrator  07/29/16 09:06 PM
. * Re: HBMAME 0.176 mcx997  07/27/16 02:40 PM
. * Re: HBMAME 0.176 RobbbertModerator  07/27/16 03:27 PM

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