> > MAME would have to adapt to use the PC's CPU as the game's CPU for games like this > or > > else it's some sort of digital masochism. > > not really that simple tho as while it's x86 / x64 the CPU in your PC has at the very > least significantly different timing characteristics, furthermore the CPU is only a > fraction of what needs emulating. If you think getting the timings right on something > like the Cave SH3 based games is hard, then imagine a case where they're completely > different simply based on the PC you're using or what else is running in the > background. > > 'just use the host CPU' really doesn't fit into the MAME architecture at all, and I > can't see it ever fitting, it's just too different, hence why I doubt MAME will run > those modern PC based games even given 100 years. > > you could say "it's MAME, they'll find a way" but there are real limits to what can > be done before it isn't really emulation at all.
How much horsepower would it require to get Naomi/2 and DC playable at full speed in MAME?
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