> > That's the way I like it. > > Project64 renders in OpenGL and Direct3D. That's why external graphics plugins are > > awesome. > > MAME doesn't do that. > > Everything went just fine until someone decided you need 30 different plug-ins for > different games nor hardware. Are we still in the DOS era? DirectX and OpenGL came > slow but fixed that nicely. PJ64, nullDC and ePSXe were a disaster because of that. > Not mentioning the compatibility list and testing. It was the laziest method to > develop an emulator. > > I'm all for developing emulators using old methods (just look at NO$xxx emulators). > But plug-in based? no thank you. I don't need that nightmare again hunting for the > exact plug-in build version to run only one game.