>> MAME has rendered games in OpenGL and Direct3D for well over a decade, it just doesn't >> upscale 3D polygons the way the "enhancing" emulators do
It does ? I thought MAME only draws low res/pixelated graphics in D3D/OpenGL mode mode and it was used purely for BGFX/HLSL/GLSL effects.
Street Fighter EX 2 Plus rendering in ZiNc looks great (see Ryu's head band in game's intro) and MAME looks so pixelated and low res ? OK, arcade hardware and MAME wants authenticity.
I always liked the way other emus render game polygons and stuff using D3D/OpenGL engine (ZiNc, Demul, Supermodel3, SEGA Model 2). Last time I heard, MAME does it purely by software using your computer's CPU and not the graphics card... unless I'm missing something.
I wonder how MAME will render all those D3D based arcade machines and Voodoo2 / Voodoo3 (GLIDE) based games. By software ? And yes, I've spoken of this in the past, got flamed and was "rudely" told to shut the f.. up about it or I would be banned from the emulation scene.