> The fourth die, the sega_315-5677_xpol, fixed 7 bits(!), and confirmed that there are > ~4 bits that are too difficult to see. This greatly helps the person taking the > photos of the dies narrow in on where to take better pictures and fix the dump for > good.
Hope to see some examples of the difficult spots and the correct answers for them, these could be helpful for the future typings. Like, http://cs.sipr0n.org/static/sega_315-5678_xpol/sega_315-5678_xpol_23_27.png - row 8, column 3 - is it 0 or 1? Too bright to be 0, but no bright "circle" in the middle to be 1.
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