Dullaron |
Diablo III - Dunard #1884
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Reged: 07/22/05
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Posts: 6125
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Loc: Fort Worth, Tx
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Re: Edit.
04/03/18 12:23 PM
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> Dullaron, really no offend here, BUT the whole purpose of buying a 4k monitor for a > MAME cab, would be for a better simulation of the shadow-mask (g-sync, free-sync > aside). > Now you come here and tell the people absolute wrong things, like turning the > shadowmask completely off, because YOU dont see a difference, even on a real CRT-cab, > at a reasonable distance from the screen. > > Seriously, if that would be true, dont you think that the devs would be removing all > shadowmask parameters, because we wouldnt see a difference anyway? > Shadowmasks and scanlines are the most remarkable characteristics of a CRT. While > scanlines are most of the time (depending on screen resolution) very easy to handle > to look authentic, shadowmasks are way harder to create a believable illusion. The > higher the resolution of the screen is, the better it is for the shader to create > realistic shadowmasks and in the case of a 4k monitor, you have 4x more pixels left > to create a shadowmask. I go even further and say, that the current texture-mappings > could need a update for such (4k) monitors. At the time, when they where added, the > max. resolution for monitors was 1920x1080. > > So please Dullaron, dont advice people to turn off shadowmasks, especially in a > thread like this. Not only that MAME have three different shadowmasks and by that, > covering the most different CRT-setups, many people who are interested in these kind > of things, would like to see all three shadowmasks. If shadowmasks are to dark for > you, you obviously did something wrong with them or didnt compensate the "darkness" > properly, by tinkering with other parameters like brightness, bloom etc. > Your advice is a clear disrespect of the hard work of Mooglyguy, cgwg, Timothy Lotte > and Jezze, to simulate one of the most important charcteristics of a CRT. > > I still have the hope that CiroConsentino will do some more screenshots with all > shadowmasks that are availabe with HLSL settings that makes sense. Sadly i cant > currently help with better settings, as i am not at home. > Maybe some other users here, like B2K24 can help out with proper settings for the > three different shadowmasks.
Real CRT and MAME HLSL/BGFX doesn't do the same thing. Real CRT have control over the color lines brightness while MAME can't do. There is a big different between those two.
Have to be emulated correctly or else not gonna look right on the fading and come back.
Now you see why I turn that off. Better than have those look incorrect with rainbows showing.
W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
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